コード例 #1
0
ファイル: GraphNode.cs プロジェクト: Funny-Silkie/LifeGame
        private void MovingAverages()
        {
            var tree = new TreeNode("Moving Average")
            {
                //DefaultOpened = true,
                FrameType = IToolTreeNode.TreeNodeFrameType.Framed
            };

            Group.AddComponent(tree);
            tool_MA_Count = new InputInt1("Count", 1)
            {
                Max = 2,
                Min = 1
            };
            tree.AddComponent(tool_MA_Count);
            tool_MA_LineColor = new ColorEdit("Color", new Color(100, 100, 255))
            {
                EditAlpha = false
            };
            tree.AddComponent(tool_MA_LineColor);
            var button_Do = new Button("Create Line");

            button_Do.Clicked += new EventHandler(Tool_MA_Button_Do);
            tree.AddComponent(button_Do);
        }
コード例 #2
0
        private void IOBinary()
        {
            var tree = new TreeNode("I/O")
            {
                FrameType = IToolTreeNode.TreeNodeFrameType.Framed
            };
            var line_Load       = new Line();
            var tool_LoadBinary = new Button("Load Binary");

            tool_LoadBinary.Clicked += new EventHandler(Tool_LoadBinary);
            line_Load.AddComponent(tool_LoadBinary);
            tool_load_Error = new Text()
            {
                IsUpdated = false
            };
            line_Load.AddComponent(tool_load_Error);
            tree.AddComponent(line_Load);
            var line_Save       = new Line();
            var tool_SaveBinary = new Button("Save Binary");

            tool_SaveBinary.Clicked += new EventHandler(Tool_SaveBinary);
            line_Save.AddComponent(tool_SaveBinary);
            tool_save_Error = new Text()
            {
                IsUpdated = false
            };
            line_Save.AddComponent(tool_save_Error);
            var tool_Export = new Button("Export as csv");

            tree.AddComponent(line_Save);
            tool_Export.Clicked += new EventHandler(Tool_Export);
            tree.AddComponent(tool_Export);
            Group.AddComponent(tree);
        }
コード例 #3
0
ファイル: GraphNode.cs プロジェクト: Funny-Silkie/LifeGame
        private void InitLogistics()
        {
            var tree = new TreeNode("Logistics")
            {
                //DefaultOpened = true,
                FrameType = IToolTreeNode.TreeNodeFrameType.Framed
            };

            Group.AddComponent(tree);
            var line = graph.AddData(CalcLogistics(DataBase.Data.Count, 0.3f, DataBase.Data.Count > 0 ? DataBase.Data.First.Value : 0, (int)graph.MaxY));

            line.Color = new Color(255, 255, 255, 0);
            var colorEdit = new ColorEdit("Color", new Color(255, 255, 255))
            {
                EditAlpha = false
            };

            colorEdit.ColorChanged += (x, y) =>
            {
                var c = y.NewValue;
                c.A        = line.Color.A;
                line.Color = c;
            };
            tree.AddComponent(colorEdit);
            var inputFloat_R = new InputFloat1("r", 0.3f)
            {
                Max = 1.0f,
                Min = 0.0f
            };

            inputFloat_R.ValueChanged += (x, y) => updateLogisticsLine?.Invoke(false);
            tree.AddComponent(inputFloat_R);
            var inputInt_K = new InputInt1("K", (int)graph.MaxY)
            {
                Min = 1
            };

            inputInt_K.ValueChanged += (x, y) => updateLogisticsLine?.Invoke(false);
            tree.AddComponent(inputInt_K);
            var checkBox = new CheckBox("Shown", false);

            checkBox.ChangeChecked += (x, y) =>
            {
                var color = line.Color;
                color.A    = y.NewValue ? (byte)255 : default;
                line.Color = color;
            };
            tree.AddComponent(checkBox);
            updateLogisticsLine = (x) =>
            {
                if (x)
                {
                    inputInt_K.Value = (int)graph.MaxY;
                }
                line.Data = CalcLogistics(DataBase.Data.Count, inputFloat_R.Value, DataBase.Data.Count > 0 ? DataBase.Data.First.Value : 0, inputInt_K.Value);
            };
        }
コード例 #4
0
ファイル: GraphNode.cs プロジェクト: Funny-Silkie/LifeGame
        private void InitTool()
        {
            ToolHelper.Position    = new Vector2F(960, 0);
            ToolHelper.Size        = new Vector2I(300, 720);
            ToolHelper.Name        = "Settings";
            ToolHelper.WindowFlags = ToolWindowFlags.NoCollapse | ToolWindowFlags.NoMove | ToolWindowFlags.NoResize;
            var tree_GraphButtons = new TreeNode("Lines")
            {
                DefaultOpened = true,
                FrameType     = IToolTreeNode.TreeNodeFrameType.Framed
            };

            Group.AddComponent(tree_GraphButtons);
            var tool_RawData = new CheckBox("Raw Data", true);

            tool_RawData.ChangeChecked += new EventHandler <ToolValueEventArgs <bool> >(Tool_RawData);
            tree_GraphButtons.AddComponent(tool_RawData);
            var tool_Substract = new CheckBox("Substract", true);

            tool_Substract.ChangeChecked += new EventHandler <ToolValueEventArgs <bool> >(Tool_Substract);
            tree_GraphButtons.AddComponent(tool_Substract);
            tree_GraphButtons.AddComponent(graphButtonGroup);
            var tree_Parameters = new TreeNode("Parameter")
            {
                DefaultOpened = true,
                FrameType     = IToolTreeNode.TreeNodeFrameType.Framed
            };

            Group.AddComponent(tree_Parameters);
            tool_Max = new InputInt1("Max", (int)graph.MaxY)
            {
                Min = (int)graph.MinY + 1
            };
            tool_Max.ValueChanged += new EventHandler <ToolValueEventArgs <int> >(Tool_MaxChange);
            tree_Parameters.AddComponent(tool_Max);
            tool_Min = new InputInt1("Min", (int)graph.MinY)
            {
                Max = (int)graph.MaxY - 1
            };
            tool_Min.ValueChanged += new EventHandler <ToolValueEventArgs <int> >(Tool_MinChange);
            tree_Parameters.AddComponent(tool_Min);
            MovingAverages();
            InitChaos();
            InitLogistics();
            var tool_ToMain = new Button("Back");

            tool_ToMain.Clicked += (x, y) => DataBase.ToMain();
            Group.AddComponent(tool_ToMain);
        }
コード例 #5
0
        private void Register()
        {
            buttons = new Dictionary <Entry, CheckBox>(18);
            var tree = new TreeNode("Dead-Alive setting")
            {
                DefaultOpened = true,
                FrameType     = IToolTreeNode.TreeNodeFrameType.Framed
            };

            Group.AddComponent(tree);
            for (int i = 0; i <= 8; i++)
            {
                var value       = i;
                var check_Alive = new CheckBox($"{value}-Alive", DataBase.LiveDeadTable[new Entry(value, true)]);
                var check_Dead  = new CheckBox($"{value}-Dead", DataBase.LiveDeadTable[new Entry(value, false)]);
                check_Alive.ChangeChecked += (x, y) => DataBase.LiveDeadTable[new Entry(value, true)] = y.NewValue;
                check_Dead.ChangeChecked  += (x, y) => DataBase.LiveDeadTable[new Entry(value, false)] = y.NewValue;
                var line = new Line();
                line.AddComponent(check_Alive);
                line.AddComponent(check_Dead);
                buttons.Add(new Entry(i, true), check_Alive);
                buttons.Add(new Entry(i, false), check_Dead);
                tree.AddComponent(line);
            }
        }
コード例 #6
0
ファイル: GraphNode.cs プロジェクト: Funny-Silkie/LifeGame
        private void InitChaos()
        {
            var tree = new TreeNode("Chaos")
            {
                //DefaultOpened = true,
                FrameType = IToolTreeNode.TreeNodeFrameType.Framed
            };

            Group.AddComponent(tree);
            var line  = graph.AddData(Array.Empty <Vector2F>());
            var color = new Color(255, 255, 100, 0);

            line.Color = color;
            color.A    = 255;
            var colorEdit = new ColorEdit("Color", color)
            {
                EditAlpha = false
            };

            colorEdit.ColorChanged += (x, y) =>
            {
                var c = y.NewValue;
                c.A        = line.Color.A;
                line.Color = c;
            };
            tree.AddComponent(colorEdit);
            var inputFloat_Init = new InputFloat1("InitValue", 0.1f)
            {
                Min = 0.0f,
                Max = 1.0f
            };

            inputFloat_Init.ValueChanged += (x, y) => updateChaosLine?.Invoke(false);
            tree.AddComponent(inputFloat_Init);
            var inputFloat_Lamda = new InputFloat1("lamda", 1.0f)
            {
                Min = 0.0f,
                Max = 4.0f,
            };

            inputFloat_Lamda.ValueChanged += (x, y) => updateChaosLine?.Invoke(false);
            tree.AddComponent(inputFloat_Lamda);
            var inputFloat_Arg = new InputFloat1("Arg", 1.0f)
            {
                Min = 0.0f
            };

            inputFloat_Arg.ValueChanged += (x, y) => updateChaosLine?.Invoke(false);
            tree.AddComponent(inputFloat_Arg);
            var inputInt_Count = new InputInt1("Count", 50)
            {
                Min = 1
            };

            inputInt_Count.ValueChanged += (x, y) => updateChaosLine?.Invoke(false);
            tree.AddComponent(inputInt_Count);
            var checkBox = new CheckBox("Shown", false);

            checkBox.ChangeChecked += (x, y) =>
            {
                var c = line.Color;
                c.A        = y.NewValue ? byte.MaxValue : default;
                line.Color = c;
            };
            tree.AddComponent(checkBox);
            updateChaosLine = x =>
            {
                if (x)
                {
                    inputFloat_Arg.Value = graph.MaxY;
                }
                line.Data = CalcChaos(inputInt_Count.Value, inputFloat_Lamda.Value, inputFloat_Init.Value, inputFloat_Arg.Value);
            };
        }