private void UpdateDirection() { if (velocity == Vector2.zero) { return; } float angle = Mathf.Atan2(velocity.y, velocity.x) * Mathf.Rad2Deg; if (angle > -67.5f && angle <= -22.5f) { direction = Tree.Direction.FrontRight; } else if (angle > -22.5f && angle <= 22.5f) { direction = Tree.Direction.Right; } else if (angle > 22.5f && angle <= 67.5f) { direction = Tree.Direction.BackRight; } else if (angle > 67.5f && angle <= 112.5f) { direction = Tree.Direction.Back; } else if (angle > 112.5f && angle <= 157.5f) { direction = Tree.Direction.BackLeft; } else if (angle > 157.5f || angle <= -157.5f) { direction = Tree.Direction.Left; } else if (angle > -157.5f && angle <= -112.5f) { direction = Tree.Direction.FrontLeft; } else { direction = Tree.Direction.Front; } }
private void UpdateDirection() { if (velocity == Vector2.zero) return; float angle = Mathf.Atan2(velocity.y, velocity.x) * Mathf.Rad2Deg; if (angle > -67.5f && angle <= -22.5f) direction = Tree.Direction.FrontRight; else if (angle > -22.5f && angle <= 22.5f) direction = Tree.Direction.Right; else if (angle > 22.5f && angle <= 67.5f) direction = Tree.Direction.BackRight; else if (angle > 67.5f && angle <= 112.5f) direction = Tree.Direction.Back; else if (angle > 112.5f && angle <= 157.5f) direction = Tree.Direction.BackLeft; else if (angle > 157.5f || angle <= -157.5f) direction = Tree.Direction.Left; else if (angle > -157.5f && angle <= -112.5f) direction = Tree.Direction.FrontLeft; else direction = Tree.Direction.Front; }