public void AddTreasure(TreasureObject newTreasure) { treasure = newTreasure; Debug.Log(newTreasure.Icon); Icon.sprite = treasure.Icon; Icon.enabled = true; }
public void ClearSlot() { treasure = null; Icon.sprite = null; Icon.enabled = false; }
public void StartTreasure(TreasureObject treasureObject) { //Instantiate Treasure Prefab _treasureObject = Instantiate(treasureObject.TreasurePrefab, _treasureSpawnPoint); //Get TreasurePool _treasurePool = treasureObject.TreasurePool; //Get random amount of treasure _amountOfTreasures = GetRandomValue(1, _treasurePool.MaxAmountOfTreasures); //Invoke Start Event EventManager.Instance.StartTreasure(); AddTimeToTapTimer(0.3f); }
protected void OnCreateTreasureButtonClicked(object sender, EventArgs e) { if (ActiveRoom?.Chest == null) { return; } TreasureObject t = ActiveRoom.Chest.TreasureGroup.AddTreasureObjectSubid(); if (t != null) { ActiveRoom.Chest.Treasure = t; // Must call this explicitly since it normally only gets invoked when the chest's // treasure index changes. In this case the treasure index may stay the same even if // that index was only just created now. UpdateChestData(); } }
public void StartCombat(MonsterObject monsterobject) { ResetMonsterTimer(); ResetMonsterObject(); _playerHealth = (int)CharacterStatsManager.TotalHealth; _monsterObject = monsterobject; _monsterHealth = _monsterObject.MonsterHealth; _monsterModel = Instantiate(monsterobject.MonsterPrefab, _monsterObjectTransform.transform.position, _monsterObjectTransform.transform.rotation, _monsterObjectTransform.transform); _playerObjectTransform.transform.position = _playerSpawnPoint.position; _playerDamage = (int)CharacterStatsManager.TotalDamage; _playerMaxSpecialPower = (int)CharacterStatsManager.TotalSpecialPowerMax; _playerCurrentSpecialPower = 0; _playerSpecialPowerStat = (int)CharacterStatsManager.TotalSpecialPower; _combat = true; SlideIn(); EventManager.Instance.StartCombat(); _pickedTreasure = pickTreasure(monsterobject); _combatStatsManagerScript.SetStartStats(monsterobject.MonsterName, _monsterHealth, monsterobject.MonsterTimeBetweenAttacks); }
IEnumerator GetTreasureInfo(string treasName) { // Compose URI. Variables : {0}-> URL and {1}-> treasureName string uri = string.Format("{0}/query?where=treasure_name=+%09%27{1}%27&outFields=user_id,timestamp,collected_coins&orderByFields=collected_coins+DESC%2C+timestamp+DESC%3B&resultRecordCount=10&returnGeometry=false&f=json", new object[] { url, treasName, }); // Builder for the infoText we want to show var infoTextStr = new System.Text.StringBuilder(); using (UnityWebRequest webRequest = UnityWebRequest.Get(uri)) { //Request and wait for the desired JSON yield return(webRequest.SendWebRequest()); if (webRequest.isNetworkError || webRequest.isHttpError) { Debug.Log(webRequest.error); } else { if (webRequest.isDone) { // If we get an results handle the result string jsonResult = webRequest.downloadHandler.text; //JSON to Treassure using Deserialize TreasureObject treasureObject = new TreasureObject(); treasureObject = JsonConvert.DeserializeObject <TreasureObject>(jsonResult); // Update Treasure Label (for LeaderBoard) if (treasName == "Bethselaminian+Backpack") { treasureLabel = "Bethselaminian Backpack"; } else if (treasName == "Staff+of+the+Forlorn+Traveler") { treasureLabel = "Staff of the Forlorn Traveler"; } else { treasureLabel = "Common Tavern Ale"; } infoTextStr.AppendLine("***TOP 10***"); infoTextStr.AppendLine("For " + treasureLabel); infoTextStr.AppendLine("UserId" + " - " + "TimeStamp" + " - " + "CollectedCoins"); infoTextStr.AppendLine("_________________________________"); foreach (Feature feature in treasureObject.Features) { Attributes a = feature.Attributes; infoTextStr.AppendLine(a.UserId + " - " + a.Timestamp + " - " + a.CollectedCoins); } // Treasure open GetComponent <MeshFilter>().sharedMesh = open; // Open treasure yield return(new WaitForSeconds(1)); // Wait 1 sec to open the treasure // Leaderboear disapear infotext.enabled = true; // Reset LeaderBoard in cas it has disappear infotext.GetComponent <TextMeshPro>().SetText(infoTextStr); leaderboardBackground.SetActive(true); // Reset Leaderboard Background yield return(new WaitForSeconds(5)); // Make the LeaderBoard disappear after 5 seconds infotext.enabled = false; // LeaderBoard Disappear leaderboardBackground.SetActive(false); // Treasure close yield return(new WaitForSeconds(1)); // Wait 1 sec to close the treasure GetComponent <MeshFilter>().sharedMesh = close; // Close treasure } } } }
void Start() { treasure = possibleTreasures[Random.Range(0, possibleTreasures.Length)]; GetComponent <SpriteRenderer>().sprite = treasure.Icon; }
TreasureObject RandomTreasure() { _chosenTreasure = _treasures[RandomInt(0, _treasures.Count)]; return(_chosenTreasure); }
void UpdateChestData() { Chest chest = ActiveRoom.Chest; if (chest != null) { ValueReferenceGroup vrg = ActiveRoom.Chest.ValueReferenceGroup; if (chestVre == null) { chestVre = new ValueReferenceEditor(Project, vrg); chestVreHolder.Add(chestVre); } else { chestVre.ReplaceValueReferenceGroup(vrg); } TreasureObject treasure = chest.Treasure; if (treasure == null) { nonExistentTreasureHolder.ShowAll(); treasureVreHolder.Hide(); if (chest.TreasureID >= Project.NumTreasures) { treasureDataFrame.Hide(); } else { treasureDataFrame.Show(); } } else { nonExistentTreasureHolder.Hide(); treasureDataFrame.Show(); treasureVreHolder.Show(); if (treasureVre == null) { treasureVre = new ValueReferenceEditor(Project, treasure.ValueReferenceGroup); treasureVreHolder.Add(treasureVre); } else { treasureVre.ReplaceValueReferenceGroup(treasure.ValueReferenceGroup); } } treasureDataLabel.Text = string.Format("Treasure ${0:X2} Subid ${1:X2} Data", vrg.GetIntValue("ID"), vrg.GetIntValue("SubID")); } if (chest == null) { chestEditorBox.Hide(); treasureDataFrame.Hide(); chestAddHolder.ShowAll(); } else { chestEditorBox.ShowAll(); chestAddHolder.Hide(); } chestEventWrapper.ReplaceEventSource(chest); }