protected override void LoadResources() { /* NOTE: The browser initializes everything at the beginning already, so we use a 0 init proportion. * If you're not compiling this sample for use with the browser, then leave the init proportion at 0.7. */ TrayManager.ShowLoadingBar(1, 1, 0); // associate the world geometry with the world resource group, and then load the group //ResourceGroupManager.Instance.LinkWorldGeometryToResourceGroup( "BSPSAMPLE", "maps/chiropteradm.bsp", SceneManager ); ResourceGroupManager.Instance.LinkWorldGeometryToResourceGroup("BSPSAMPLE", "maps/chiropteradm.bsp", SceneManager); ResourceGroupManager.Instance.InitializeResourceGroup("BSPSAMPLE"); ResourceGroupManager.Instance.LoadResourceGroup("BSPSAMPLE", false, true); TrayManager.HideLoadingBar(); }