/// <summary> /// <para>Coroutine that checks if the player ran out of power or if a route was found for the main character. /// </para> /// <para>If any of those two things happened, start the coroutine to end the current stage.</para> /// </summary> private IEnumerator CheckEndGame() { if (_upPower == 0 && _downPower == 0) { yield return(new WaitForSeconds(2f)); if (traveler.GetComponent <Pathfinding>().Path.Count == 0) { StartCoroutine(FadeOut(false, false)); } } }