private void Awake() { if (instance == null) { instance = this; } }
private void Start() { rt = GetComponent <RectTransform>(); Close(); tm = GameObject.Find("TravelManager").GetComponent <TravelManager>(); //TODO: is this evil? }
private void Awake() { _currentCombatState = CombatState.NotActive; _eventMediator = FindObjectOfType <EventMediator>(); _travelManager = FindObjectOfType <TravelManager>(); _combatInput = FindObjectOfType <CombatInputController>(); _musicController = FindObjectOfType <MusicController>(); }
public IHttpActionResult Get() { try { var Mngr = new TravelManager(); ApiResp.Data = Mngr.RetrieveAll(); return(Ok(ApiResp)); } catch (BusinessException bex) { return(InternalServerError(new Exception(bex.ExceptionId + "-" + bex.AppMessage.Message))); } }
public void ListAllPlaces() { var places = InvestigationManager.me.storage.taxiPlaces; int current = TravelManager.GetCurrentScenario(); for (int i = 0; i < places.Count; i++) { var go = Instantiate(taxiPlacePrefab, root); go.GetComponent <UI_TaxiPlace>().SetInfo(places[i]); go.GetComponent <Button>().interactable = places[i].scenarioIndex != current; if (i == 0) { go.GetComponent <Selectable>().Select(); } } }
void Awake() { if(_instance == null) { //If I am the first instance, make me the Singleton _instance = this; DontDestroyOnLoad(this); } else { //If a Singleton already exists and you find //another reference in scene, destroy it! if(this != _instance) Destroy(this.gameObject); } }
void Awake() { if (_instance == null) { //If I am the first instance, make me the Singleton _instance = this; DontDestroyOnLoad(this); } else { //If a Singleton already exists and you find //another reference in scene, destroy it! if (this != _instance) { Destroy(this.gameObject); } } }
public async void Animate() { Random random = new Random(); var start = Cities[random.Next(Cities.Count)]; TravelManager manager = new TravelManager(start, Cities); var temp = Cities.ToArray(); City next = null; double routeLength = 0d; for (int i = 0; i < temp.Length; i++) { var current = i == 0 ? start : next; next = manager.FindNearestNeighbour(current, ref routeLength); await ConnectCities(current, next); } }
public IHttpActionResult Delete(Travel travel) { try { var Mngr = new TravelManager(); Mngr.Delete(travel); ApiResp = new ApiResponse { Message = "Viaje eliminado exitosamente" }; return(Ok(ApiResp)); } catch (BusinessException bex) { return(InternalServerError(new Exception(bex.ExceptionId + "-" + bex.AppMessage.Message))); } }
public void SetCurrentTeleport(TravelManager _currentTeleporter) { currentTeleporter = _currentTeleporter; }
private void Start() { travelManager = GetComponentInParent <TravelManager>(); }
public TravelController(TravelManager travelManager, AppSettings appSettings) : base(appSettings) { //var skyScannerSettings = skyScannerConfig.Value; //need to add param IOptions<SkyScanner> skyScannerConfig to params list ////var appSettings1 = HttpContext.RequestServices.GetService<AppSettings>(); //possible use only in actions, not in constructor this.travelManager = travelManager; }
//This function is called when Retrying Battle void RetryBattle(TravelManager _travel) { //Application.LoadLevel (Application.loadedLevel); for(int i = 0; i < SaveLoadManager.saveHealth.Length; i++) { SaveLoadManager.saveHealth[i] = 20000; SaveLoadManager.saveAP[i] = 20000; } CharacterManager.onLoaded = true; EnemyManagement.enemyUpdate = true; _travel.InitiateTravel ("Destination", combatInfo.overworldSceneName); }
public void Travel() { FindObjectOfType <UI_TaxiMenu>().GetComponent <MenuBehaviour>().Close(); TravelManager.Travel(data); }