コード例 #1
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ファイル: Sink.cs プロジェクト: Alexz18z35z/Gibbo2D
        public static Sink Isink(Trapezoid trapezoid)
        {
            if (trapezoid.Sink == null)
                return new Sink(trapezoid);

            return trapezoid.Sink;
        }
コード例 #2
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 public TrapezoidalNode(Trapezoid trapezoid)
 {
     IsTrapezoid = true;
     Trapezoid = trapezoid;
     LeftChildren = null;
     RightChildren = null;
 }
コード例 #3
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        public void TestScaleTrapezoid100Percent()
        {
            Trapezoid trapezoid = new Trapezoid(20, 15, 10);

            trapezoid.Scale(100);
            Assert.AreEqual(20, trapezoid.LongBase);
            Assert.AreEqual(15, trapezoid.ShortBase);
            Assert.AreEqual(10, trapezoid.Height);
            Assert.AreEqual((decimal)75.96, trapezoid.AcuteAngle);
            Assert.AreEqual((decimal)104.04, trapezoid.ObtuseAngle);
        }
コード例 #4
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            public static Trapezoid operator +(Trapezoid c1, Trapezoid c2)
            {
                int [] temp = new int [8];
                for (int i = 0; i < 8; i++)
                {
                    temp[i] = coord[i] + c1[i];
                }
                Trapezoid t = new Trapezoid(temp);

                return(t);
            }
コード例 #5
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ファイル: UnitTest.cs プロジェクト: borkowij/DevTest
        public void TrapezoidCalculateSurfaceArea()
        {
            // Arrange
            Trapezoid trapezoid = new Trapezoid(TrapezoidSide1, TrapezoidSide2, TrapezoidHeight);

            // Act
            double surfaceArea = trapezoid.CalculateSurfaceArea();

            // Assert
            Assert.AreEqual(TrapezoidSurfaceArea, surfaceArea);
        }
コード例 #6
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        public void TrapezoidCalculateSurfaceArea()
        {
            // Arrange
            var trapezoid = new Trapezoid(TrapezoidHeight, TrapezoidUpperWidth, TrapezoidLowerWidth);

            // Act
            var surfaceArea = trapezoid.CalculateSurfaceArea();

            // Assert
            Assert.AreEqual(TrapezoidSurfaceArea, surfaceArea);
        }
コード例 #7
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    /*
     * Given an Voronoi diagram in DCEL format:
     *  Extract all edges and map them to LineSegments
     *  Store with each segment the shepherd above it
     *  Incrementally add each segment to the vertical decomposition
     */
    public VerticalDecomposition(DCEL InGraph, MeshFilter m_meshFilter)
    {
        // *** Initialize vertical decomposition with one trapezoid containing the entire canvas ***
        // Determine bounding box corners
        float       width  = 10000;
        float       height = 10000;
        LineSegment bottom = new LineSegment(new Vector2(-width, -height), new Vector2(width, -height), null);
        LineSegment top    = new LineSegment(new Vector2(-width, height), new Vector2(width, height), null);
        // Create initial trapezoid and root of searchtree
        Trapezoid inital_trapezoid = new Trapezoid(new Vector2(-width, height), new Vector2(width, -height), top, bottom);

        traps.Add(inital_trapezoid);
        this.TreeRoot = new SearchNode(inital_trapezoid);
        inital_trapezoid.SetLeaf(TreeRoot);

        // *** Add all edges to the vertical decomposition ***
        // Randomize the collection of half-edges
        ICollection <HalfEdge> c_edges    = InGraph.Edges;
        List <HalfEdge>        temp_edges = new List <HalfEdge>();
        List <HalfEdge>        edges      = new List <HalfEdge>();

        foreach (HalfEdge edge in c_edges)
        {
            temp_edges.Add(edge);
        }
        for (int i = 0; i < c_edges.Count; i++)
        {
            int randomIndex = Random.Range(0, temp_edges.Count); //Choose a random object in the list
            edges.Add(temp_edges[randomIndex]);                  //add it to the new, random list
            temp_edges.RemoveAt(randomIndex);                    //remove to avoid duplicates
        }

        Debug.Log("Adding voronoi with " + edges.Count + " halfedges");
        // Transform all DCEL edges into Linesegments
        foreach (HalfEdge edge in edges)
        {
            // Only add half-edges whose face is above it
            //  So only add half-edges whose to-vertex is to the right of the from-vertex
            //  So skip half-edges where 'to' has smaller x value than 'from'
            if (edge.To.Pos.x > edge.From.Pos.x)
            {
                continue;
            }
            if (edge.To.Pos.x == edge.From.Pos.x && edge.To.Pos.y <= edge.From.Pos.y)
            {
                continue;
            }
            LineSegment segment = new LineSegment(edge.From.Pos, edge.To.Pos, edge.Face);
            Debug.Log("Inserting segment: " + segment.show());
            this.Insert(segment);
        }
    }
コード例 #8
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        public void TrapezoidMeasurement()
        {
            var trapezoid = new Trapezoid();

            trapezoid.Height    = 3;
            trapezoid.ShortBase = 2;
            trapezoid.Leg1      = 2;
            trapezoid.Leg2      = 2;
            trapezoid.LongBase  = 4;

            Assert.AreEqual(trapezoid.Perimeter, 10.0);
            Assert.AreEqual(trapezoid.GetArea(), 9.0);
        }
コード例 #9
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 public bool Equals(Trapezoid t)
 {
     //Check for null and compare run-time types.
     if ((t == null) || !this.GetType().Equals(t.GetType()))
     {
         return(false);
     }
     else
     {
         return((top == t.top) && (bottom == t.bottom) &&
                (left == t.left) && (right == t.right));
     }
 }
コード例 #10
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        public void TrapezoidTest()
        {
            var trapezoid = new Trapezoid(5, 6, 7);

            Assert.AreEqual(5, trapezoid.BaseOne);
            Assert.AreEqual(6, trapezoid.BaseTwo);
            Assert.AreEqual(7, trapezoid.Height);
            Assert.AreEqual(38.5, trapezoid.Area);

            var trapezoid2 = new Trapezoid(5, 6, 7);

            Assert.AreEqual(trapezoid, trapezoid2);
        }
コード例 #11
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        public Triangulator(List <Point> polyLine, float sheer)
        {
            _sheer          = sheer;
            Triangles       = new List <List <Point> >();
            Trapezoids      = new List <Trapezoid>();
            _xMonoPoly      = new List <MonotoneMountain>();
            _edgeList       = InitEdges(polyLine);
            _trapezoidalMap = new TrapezoidalMap();
            _boundingBox    = _trapezoidalMap.BoundingBox(_edgeList);
            _queryGraph     = new QueryGraph(Sink.Isink(_boundingBox));

            Process();
        }
コード例 #12
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        public void CalculatesTrapezoidArea()
        {
            var expectedArea = 4.5;

            var trapezoid = new Trapezoid();

            trapezoid.base1  = 1;
            trapezoid.base2  = 2;
            trapezoid.height = 3;
            var actualArea = trapezoid.CalculateArea();

            Assert.AreEqual(expectedArea, actualArea);
        }
コード例 #13
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        public void CalculatesTrapezoidPerimeter()
        {
            var expectedPerimeter = 18;

            var trapezoid = new Trapezoid();

            trapezoid.base1 = 1.2;
            trapezoid.base2 = 3.4;
            trapezoid.leg1  = 5.6;
            trapezoid.leg2  = 7.8;

            var actualPerimeter = trapezoid.CalculatePerimiter();

            Assert.AreEqual(expectedPerimeter, actualPerimeter);
        }
コード例 #14
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        // Case 1: segment completely enclosed by trapezoid
        //         break trapezoid into 4 smaller trapezoids
        public Trapezoid[] Case1(Trapezoid t, Edge e)
        {
            Trapezoid[] trapezoids = new Trapezoid[4];
            trapezoids[0] = new Trapezoid(t.LeftPoint, e.P, t.Top, t.Bottom);
            trapezoids[1] = new Trapezoid(e.P, e.Q, t.Top, e);
            trapezoids[2] = new Trapezoid(e.P, e.Q, e, t.Bottom);
            trapezoids[3] = new Trapezoid(e.Q, t.RightPoint, t.Top, t.Bottom);

            trapezoids[0].UpdateLeft(t.UpperLeft, t.LowerLeft);
            trapezoids[1].UpdateLeftRight(trapezoids[0], null, trapezoids[3], null);
            trapezoids[2].UpdateLeftRight(null, trapezoids[0], null, trapezoids[3]);
            trapezoids[3].UpdateRight(t.UpperRight, t.LowerRight);

            return(trapezoids);
        }
コード例 #15
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        public static void Initialization_with_Dimensions_Creates_Shape()
        {
            Trapezoid trapezoid = new Trapezoid(height, topWidth, bottomWidth, skew);

            Assert.AreEqual(4, trapezoid.Points.Count);
            Assert.AreEqual(4, trapezoid.Angles.Count);
            Assert.AreEqual(4, trapezoid.Sides.Count);
            Assert.AreEqual(GeometryLibrary.ZeroTolerance, trapezoid.Tolerance);
            Assert.AreEqual(6.96969697, trapezoid.Centroid.X, Tolerance);
            Assert.AreEqual(2.424242424, trapezoid.Centroid.Y, Tolerance);

            Assert.AreEqual(skew, trapezoid.g);
            Assert.AreEqual(height, trapezoid.h);
            Assert.AreEqual(topWidth, trapezoid.b_t);
            Assert.AreEqual(bottomWidth, trapezoid.b_b);
        }
コード例 #16
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        private static List <EdgeAggregator> InstantiateFromIsoscelesTrapezoid(Trapezoid trapezoid, GroundedClause original)
        {
            List <EdgeAggregator> newGrounded = new List <EdgeAggregator>();

            // Create the congruent, oppsing side segments
            GeometricCongruentSegments gcs = new GeometricCongruentSegments(trapezoid.leftLeg, trapezoid.rightLeg);

            // For hypergraph
            List <GroundedClause> antecedent = new List <GroundedClause>();

            antecedent.Add(original);

            newGrounded.Add(new EdgeAggregator(antecedent, gcs, annotation));

            return(newGrounded);
        }
コード例 #17
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        /// <summary>
        /// Return a tree that contains 2 trapezoids
        /// </summary>
        /// <param name="segment"></param>
        /// <returns></returns>
        public Node To2Traps(Segment segment)
        {
            // Segment node
            Node root = new SegmentNode(segment);

            // Trapezoid nodes
            Trapezoid higherTrap = new Trapezoid(null, null, Trapezoid.Top, segment);
            Trapezoid lowerTrap  = new Trapezoid(null, null, segment, Trapezoid.Bottom);

            Node higherTrapNode = new TrapezoidalNode(higherTrap);
            Node lowerTrapNode  = new TrapezoidalNode(lowerTrap);

            root.SetChildren(ref higherTrapNode, ref lowerTrapNode);

            return(root);
        }
コード例 #18
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        /// <summary>
        /// Return a tree that contains 2 trapezoids
        /// </summary>
        /// <param name="segment"></param>
        /// <returns></returns>
        public Node To2Traps(Segment segment)
        {
            // Segment node
            Node root = new SegmentNode(segment);

            // Trapezoid nodes
            Trapezoid higherTrap = new Trapezoid(null, null, Trapezoid.Top, segment);
            Trapezoid lowerTrap = new Trapezoid(null, null, segment, Trapezoid.Bottom);

            Node higherTrapNode = new TrapezoidalNode(higherTrap);
            Node lowerTrapNode = new TrapezoidalNode(lowerTrap);

            root.SetChildren(ref higherTrapNode, ref lowerTrapNode);

            return root;
        }
コード例 #19
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        private Shape CreateShape(MyPoint point)
        {
            Shape shape = null;

            if (createFigure.CBCreateFigure.SelectedItem.Equals("Circle"))
            {
                int radius = int.Parse(createFigure.textBox1.Text);

                shape = new Circle(point, radius);
            }
            else if (createFigure.CBCreateFigure.SelectedItem.Equals("Rectangle"))
            {
                int lenght = int.Parse(createFigure.textBox1.Text);
                int width  = int.Parse(createFigure.textBox2.Text);

                shape = new Shapes.Rectangle(point, lenght, width);
            }
            else if (createFigure.CBCreateFigure.SelectedItem.Equals("Triangle"))
            {
                int sideone   = int.Parse(createFigure.textBox1.Text);
                int sidetwo   = int.Parse(createFigure.textBox2.Text);
                int sidethree = int.Parse(createFigure.textBox3.Text);

                shape = new Triangle(point, sideone, sidetwo, sidethree);
            }
            else if (createFigure.CBCreateFigure.SelectedItem.Equals("Square"))
            {
                int side = int.Parse(createFigure.textBox1.Text);

                shape = new Square(point, side);
            }
            else if (createFigure.CBCreateFigure.SelectedItem.Equals("Trapezoid"))
            {
                int sideone   = int.Parse(createFigure.textBox1.Text);
                int sidetwo   = int.Parse(createFigure.textBox2.Text);
                int sidethree = int.Parse(createFigure.textBox3.Text);
                int sidefour  = int.Parse(createFigure.textBox4.Text);
                shape = new Trapezoid(point, sideone, sidetwo, sidethree, sidefour);
            }
            else
            {
                throw new Exception("First select settings!");
            }

            return(shape);
        }
コード例 #20
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        public static void LocalCoordinates_Returns_Coordinates_of_Vertices_in_Original_Local_Coordinates()
        {
            Trapezoid trapezoid = new Trapezoid(height, topWidth, bottomWidth, skew);
            IList <CartesianCoordinate> coordinates = trapezoid.LocalCoordinates();

            Assert.AreEqual(0, coordinates[0].X);
            Assert.AreEqual(0, coordinates[0].Y);

            Assert.AreEqual(bottomWidth, coordinates[1].X);
            Assert.AreEqual(0, coordinates[1].Y);

            Assert.AreEqual(skew + topWidth, coordinates[2].X);
            Assert.AreEqual(height, coordinates[2].Y);

            Assert.AreEqual(skew, coordinates[3].X);
            Assert.AreEqual(height, coordinates[3].Y);
        }
コード例 #21
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        private static List <EdgeAggregator> InstantiateFromTrapezoid(Trapezoid trapezoid, GroundedClause original)
        {
            List <EdgeAggregator> newGrounded = new List <EdgeAggregator>();

            //
            // Determine the parallel opposing sides and output that.
            //
            GeometricParallel newParallel = new GeometricParallel(trapezoid.baseSegment, trapezoid.oppBaseSegment);

            // For hypergraph
            List <GroundedClause> antecedent = new List <GroundedClause>();

            antecedent.Add(original);

            newGrounded.Add(new EdgeAggregator(antecedent, newParallel, annotation));

            return(newGrounded);
        }
コード例 #22
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        static void Main()
        {
            bool exit = false;

            Trapezoid trapezoid = null;

            while (!exit)
            {
                DisplayMainMenu();
                string input = Console.ReadLine().ToLower();

                switch (input)
                {
                case "1":
                    GetUserTrapezoidSides(out double a, out double b, out double c, out double d, out double h);
                    if (IsValidTrapezoid(a, b, c, d, h))
                    {
                        Console.WriteLine("Trapezoid can exist.");
                        trapezoid = new Trapezoid(a, b, c, d, h);
                    }
                    else
                    {
                        Console.WriteLine("Trapezoid with stated values cannot exist.");
                        trapezoid = null;
                    }
                    break;

                case "2":
                    if (trapezoid != null)
                    {
                        DisplayTrapezoidValues(trapezoid);
                    }
                    else
                    {
                        Console.WriteLine("Trapezoid has not been stored.");
                    }
                    break;

                case "q":
                    exit = true;
                    break;
                }
            }
        }
コード例 #23
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    Trapezoid CreateBoundingTrapezoid()
    {
        // Find min/max coordinates
        float minY = -Camera.main.orthographicSize;
        float maxY = Camera.main.orthographicSize;
        float minX = -Camera.main.orthographicSize * Camera.main.aspect;
        float maxX = Camera.main.orthographicSize * Camera.main.aspect;

        minY--;
        maxY++;
        minX--;
        maxX++;

        // Create vertices
        Vertex topLeft     = Instantiate(vertexPrefab).GetComponent <Vertex>();
        Vertex topRight    = Instantiate(vertexPrefab).GetComponent <Vertex>();
        Vertex bottomLeft  = Instantiate(vertexPrefab).GetComponent <Vertex>();
        Vertex bottomRight = Instantiate(vertexPrefab).GetComponent <Vertex>();

        topLeft.transform.position     = new Vector2(minX, maxY);
        topRight.transform.position    = new Vector2(maxX, maxY);
        bottomLeft.transform.position  = new Vector2(minX, minY);
        bottomRight.transform.position = new Vector2(maxX, minY);

        // Create edges
        Edge topEdge    = Instantiate(edgePrefab).GetComponent <Edge>();
        Edge bottomEdge = Instantiate(edgePrefab).GetComponent <Edge>();

        topEdge.Point1    = topLeft;
        topEdge.Point2    = topRight;
        bottomEdge.Point1 = bottomLeft;
        bottomEdge.Point2 = bottomRight;

        // Create trapezoid
        Trapezoid trap = Instantiate(trapezoidPrefab).GetComponent <Trapezoid>();

        trap.TopEdge     = topEdge;
        trap.BottomEdge  = bottomEdge;
        trap.LeftVertex  = topEdge.Point1;
        trap.RightVertex = topEdge.Point2;

        return(trap);
    }
コード例 #24
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        /// <summary>
        /// Adds trapezoid shape in shape list
        /// </summary>
        /// <param name="region">region of the trapezoid on the board</param>
        /// <param name="penColor">Color of the pen</param>
        /// <param name="fillColor">Fill color</param>
        /// <param name="penWidth">Width of the pen</param>
        /// <param name="isFilled">Is trapezoid filled</param>
        public void AddTrapezoid(Region region, Color penColor, Color fillColor, float penWidth, bool isFilled)
        {
            region.FixSize(MinimumSize);
            this.DeSelect();

            Trapezoid trapezoid = new Trapezoid();

            trapezoid.Region      = region;
            trapezoid.PenColor    = penColor;
            trapezoid.PenWidth    = penWidth;
            trapezoid.FillColor   = fillColor;
            trapezoid.FillEnabled = isFilled;

            this.shapes.Add(trapezoid);
            StoreInBuffer(BufferOperation.Insert, trapezoid);
            handlerCol           = new ShapeHandlerCollection(trapezoid);
            this.selectedElement = trapezoid;
            this.selectedElement.Select();
        }
コード例 #25
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    /*
     * Add a new neighbor to the trapezoid
     */
    public void AddNeighbor(Trapezoid neighbor)
    {
        if (neighbor == null)
        {
            return;
        }

        // Desperate attempt at stopping weird neighbor behavoir
        // Only add valid neighbors
        if ((neighbor.left.x == this.right.x || neighbor.right.x == this.left.x) &&
            !this.Neighbors.Contains(neighbor))
        {
            this.Neighbors.Add(neighbor);
        }
        else
        {
            Debug.LogWarning("Weird neighbor behavior spotted for " + this.show() + "\nWith " + neighbor.show());
        }
    }
コード例 #26
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 /// <summary>
 /// Handle an opening cusp. i.e. starts two new edges.
 /// </summary>
 /// <param name="id">the id of the cusp vertex</param>
 /// <param name="prev">the id of previous polygon vertex</param>
 /// <param name="next">the id of the next polygon vertex</param>
 public void HandleOpeningCusp(IPolygonVertexInfo info)
 {
     var(lowerEdge, upperEdge) = this.StartNewTrapezoidEdges(
         info.Id,
         info.Prev,
         info.PrevUnique,
         info.Next,
         info.NextUnique);
     if (lowerEdge.IsRightToLeft)
     {
         Trapezoid.EnterInsideBySplit(info.Id, lowerEdge, upperEdge);
     }
     else
     {
         var belowEdge = lowerEdge.TreeNode.Prev.Data;
         var trapezoid = belowEdge.Trapezoid;
         trapezoid.LeaveInsideBySplit(info.Id, lowerEdge, upperEdge, this.splitSink);
     }
 }
コード例 #27
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    static void Main()
    {
        Point point1 = new Point(0, 0);
        Point point2 = new Point(8, 0);
        Point point3 = new Point(2, 3);
        Point point4 = new Point(10, 3);

        Parellelogram parellelogram = new Parellelogram(point1, point2, point3, point4);

        Console.WriteLine($"The height of the parellelogram is: {Math.Abs(point1.Y - point3.Y)}");
        Console.WriteLine($"The base of the parellelogram is: {Math.Abs(point1.X - point2.X)}");
        Console.WriteLine($"Parellelogram area is: {parellelogram.Area()}\n");

        point2 = new Point(8, 0);
        point3 = new Point(0, 3);
        point4 = new Point(8, 3);
        Rectangle rectangle = new Rectangle(point1, point2, point3, point4);

        Console.WriteLine($"The length of the rectangle is: {Math.Abs(point1.X - point2.X)}");
        Console.WriteLine($"The width of the rectangle is: {Math.Abs(point1.Y - point3.Y)}");
        Console.WriteLine($"Rectangle area is: {rectangle.Area()}\n");

        point2 = new Point(4, 0);
        point3 = new Point(0, 4);
        point4 = new Point(4, 4);
        Square square = new Square(point1, point2, point3, point4);

        Console.WriteLine($"The side of the square is: {Math.Abs(point1.X - point2.X)}");
        Console.WriteLine($"Square area is: {square.Area()}\n");

        point2 = new Point(14, 0);
        point3 = new Point(3, 4);
        point4 = new Point(11, 4);
        Trapezoid trapezoid = new Trapezoid(point1, point2, point3, point4);

        Console.WriteLine($"The baseB of the trapezoid is: {Math.Abs(point1.X - point2.X)}");
        Console.WriteLine($"The baseA of the trapezoid is: {Math.Abs(point3.X - point4.X)}");
        Console.WriteLine($"The height of the trapezoid is: {Math.Abs(point1.Y - point3.Y)}");
        Console.WriteLine($"Trapezoid area is: {trapezoid.Area()}");

        Console.ReadLine();
    }
コード例 #28
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        // Case 4: Trapezoid contains point q, p lies outside
        //         break trapezoid into 3 smaller trapezoids
        public Trapezoid[] Case4(Trapezoid t, Edge e)
        {
            Point lp;

            if (e.P.X == t.LeftPoint.X)
            {
                lp = e.P;
            }
            else
            {
                lp = t.LeftPoint;
            }

            Trapezoid[] trapezoids = new Trapezoid[3];

            if (_cross == t.Top)
            {
                trapezoids[0]            = t.UpperLeft;
                trapezoids[0].RightPoint = e.Q;
            }
            else
            {
                trapezoids[0] = new Trapezoid(lp, e.Q, t.Top, e);
                trapezoids[0].UpdateLeft(t.UpperLeft, e.Above);
            }

            if (_bCross == t.Bottom)
            {
                trapezoids[1]            = t.LowerLeft;
                trapezoids[1].RightPoint = e.Q;
            }
            else
            {
                trapezoids[1] = new Trapezoid(lp, e.Q, e, t.Bottom);
                trapezoids[1].UpdateLeft(e.Below, t.LowerLeft);
            }

            trapezoids[2] = new Trapezoid(e.Q, t.RightPoint, t.Top, t.Bottom);
            trapezoids[2].UpdateLeftRight(trapezoids[0], trapezoids[1], t.UpperRight, t.LowerRight);

            return(trapezoids);
        }
コード例 #29
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        static void Main(string[] args)
        {
            Quad quad = new Quad(1.1F, 1.2F, 6.6F, 2.8F, 6.2F, 9.9F, 2.2F, 7.4F);

            Trapezoid trap = new Trapezoid(0.0F, 0.0F, 10.0F, 0.0F, 8.0F, 5.0F, 3.3F, 5.0F);

            Para para = new Para(5F, 5F, 11F, 5F, 12F, 20F, 6F, 20F);

            Rectangle rect = new Rectangle(17F, 14F, 30F, 14F, 30F, 28F, 17F, 28F);

            Square square = new Square(4F, 0F, 8F, 0F, 8F, 4F, 4F, 4F);

            Console.WriteLine(quad + " ");
            Console.WriteLine(trap + " ");
            Console.WriteLine(para + " ");
            Console.WriteLine(rect + " ");
            Console.WriteLine(square);

            Console.ReadKey();
        }
コード例 #30
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        public Edge(Point p, Point q)
        {
            P = p;
            Q = q;

            if (q.X - p.X != 0)
            {
                Slope = (q.Y - p.Y) / (q.X - p.X);
            }
            else
            {
                Slope = 0;
            }

            B       = p.Y - (p.X * Slope);
            Above   = null;
            Below   = null;
            MPoints = new HashSet <Point>();
            MPoints.Add(p);
            MPoints.Add(q);
        }
コード例 #31
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        /// <summary>
        /// Return a tree that contains 4 trapezoids
        /// </summary>
        /// <param name="segment"></param>
        /// <returns></returns>
        public Node To4Traps(Segment segment)
        {
            // Vertex nodes
            Node root            = new VertexNode(segment.LeftVertex);
            Node rightVertexNode = new VertexNode(segment.RightVertex);

            // Segment node
            Node segmentNode = new SegmentNode(segment);

            // Trapezoid nodes
            Trapezoid leftTrap         = new Trapezoid(Trapezoid.Leftp, segment.LeftVertex, Trapezoid.Top, Trapezoid.Bottom);
            Trapezoid higherCenterTrap = new Trapezoid(segment.LeftVertex, segment.RightVertex, Trapezoid.Top, segment);
            Trapezoid lowerCenterTrap  = new Trapezoid(segment.LeftVertex, segment.RightVertex, segment, Trapezoid.Bottom);
            Trapezoid rightTrap        = new Trapezoid(segment.RightVertex, Trapezoid.Rightp, Trapezoid.Top, Trapezoid.Bottom);

            Node leftTrapNode         = new TrapezoidalNode(leftTrap);
            Node higherCenterTrapNode = new TrapezoidalNode(higherCenterTrap);
            Node lowerCenterTrapNode  = new TrapezoidalNode(lowerCenterTrap);
            Node rightTrapNode        = new TrapezoidalNode(rightTrap);

            leftTrap.SetNeighbor(Trapezoid.HigherLeftNeighbor, Trapezoid.LowerLeftNeighbor, higherCenterTrap, lowerCenterTrap);
            leftTrap.Node = leftTrapNode;

            higherCenterTrap.SetNeighbor(leftTrap, leftTrap, rightTrap, rightTrap);
            higherCenterTrap.Node = higherCenterTrapNode;

            lowerCenterTrap.SetNeighbor(leftTrap, leftTrap, rightTrap, rightTrap);
            lowerCenterTrap.Node = lowerCenterTrapNode;

            rightTrap.SetNeighbor(higherCenterTrap, lowerCenterTrap, Trapezoid.HigherRightNeighbor, Trapezoid.LowerRightNeighbor);
            rightTrap.Node = rightTrapNode;

            segmentNode.SetChildren(ref higherCenterTrapNode, ref lowerCenterTrapNode);
            rightVertexNode.SetChildren(ref segmentNode, ref rightTrapNode);
            root.SetChildren(ref leftTrapNode, ref rightVertexNode);

            return(root);
        }
コード例 #32
0
        /// <summary>
        /// Handle a closing cusp. i.e. joins two edges
        /// </summary>
        /// <param name="id">the id of the cusp vertex</param>
        /// <param name="prev">the id of previous polygon vertex</param>
        /// <param name="next">the id of the next polygon vertex</param>
        public void HandleClosingCusp(IPolygonVertexInfo info)
        {
            var           lowerEdge = this.EdgeForVertex(info.Id, info.Unique);
            TrapezoidEdge upperEdge;

            var prevEdge = lowerEdge.TreeNode.Prev?.Data;

            if (prevEdge?.Right == lowerEdge.Right && (prevEdge.Left == info.Prev || prevEdge.Left == info.Next))
            {
                upperEdge = lowerEdge;
                lowerEdge = prevEdge;
            }
            else
            {
                upperEdge = lowerEdge.TreeNode.Next?.Data;
            }

            if (lowerEdge.Right != upperEdge?.Right)
            {
                throw new InvalidOperationException($"Invalid join of edges lower: {lowerEdge} and upper: {upperEdge}");
            }

            var lowerTrapezoid = lowerEdge.Trapezoid;

            if (lowerEdge.IsRightToLeft)
            {
                lowerTrapezoid.LeaveInsideByJoin(info.Id, this.splitSink);
            }
            else
            {
                var upperEdge2     = lowerEdge.TreeNode.Next.Data;
                var upperTrapezoid = upperEdge2.Trapezoid;
                Trapezoid.EnterInsideByJoin(lowerTrapezoid, upperTrapezoid, info.Id, this.splitSink);
            }

            this.JoinTrapezoidEdges(lowerEdge);
        }
コード例 #33
0
    public static SpectatorGrid CreateGrid(Trapezoid Bounds, Vector2 CellDimensions)
    {
        if (Bounds.Height <= 0)
        {
            return(null);
        }

        SpectatorCell[][] Cells;

        int   NumRows = Mathf.CeilToInt(Bounds.Height / CellDimensions.y);
        float XZRatio = Bounds.LegBase / Bounds.Height;

        Cells = new SpectatorCell[NumRows][];
        int     Row     = 0;
        Vector2 CellPos = Bounds.TopRightCorner;

        do
        {
            float RowXMax    = Bounds.xMin + (CellPos.y - Bounds.zMin - 1) * XZRatio;
            int   Column     = 0;
            int   NumColumns = Mathf.CeilToInt(2 * RowXMax / CellDimensions.x);
            CellPos    = new Vector2(-NumColumns * .5f * CellDimensions.x, CellPos.y);
            Cells[Row] = new SpectatorCell[NumColumns];

            while (Column < NumColumns)
            {
                Cells[Row][Column] = new SpectatorCell(CellPos);
                CellPos           += CellDimensions.x * Vector2.right;
                Column++;
            }

            CellPos -= CellDimensions.y * Vector2.up;
            Row++;
        } while (Row < NumRows);

        return(new SpectatorGrid(Cells, CellDimensions));
    }
コード例 #34
0
        //     A __________ B
        //      /          \
        //     /            \
        //    /              \
        // D /________________\ C
        //
        // Trapezoid(A, B, C, D) -> Parallel(Segment(A, B), Segment(C, D))
        //
        private static List <EdgeAggregator> InstantiateFromTrapezoid(GroundedClause clause)
        {
            List <EdgeAggregator> newGrounded = new List <EdgeAggregator>();

            if (clause is Trapezoid)
            {
                Trapezoid trapezoid = clause as Trapezoid;

                newGrounded.AddRange(InstantiateFromTrapezoid(trapezoid, trapezoid));
            }
            else if (clause is Strengthened)
            {
                Strengthened streng = clause as Strengthened;

                if (!(streng.strengthened is Trapezoid))
                {
                    return(newGrounded);
                }

                newGrounded.AddRange(InstantiateFromTrapezoid(streng.strengthened as Trapezoid, streng));
            }

            return(newGrounded);
        }
コード例 #35
0
        /// <summary>
        /// Return a tree that contains 4 trapezoids
        /// </summary>
        /// <param name="segment"></param>
        /// <returns></returns>
        public Node To4Traps(Segment segment)
        {
            // Vertex nodes
            Node root = new VertexNode(segment.LeftVertex);
            Node rightVertexNode = new VertexNode(segment.RightVertex);

            // Segment node
            Node segmentNode = new SegmentNode(segment);

            // Trapezoid nodes
            Trapezoid leftTrap = new Trapezoid(Trapezoid.Leftp, segment.LeftVertex, Trapezoid.Top, Trapezoid.Bottom);
            Trapezoid higherCenterTrap = new Trapezoid(segment.LeftVertex, segment.RightVertex, Trapezoid.Top, segment);
            Trapezoid lowerCenterTrap = new Trapezoid(segment.LeftVertex, segment.RightVertex, segment, Trapezoid.Bottom);
            Trapezoid rightTrap = new Trapezoid(segment.RightVertex, Trapezoid.Rightp, Trapezoid.Top, Trapezoid.Bottom);

            Node leftTrapNode = new TrapezoidalNode(leftTrap);
            Node higherCenterTrapNode = new TrapezoidalNode(higherCenterTrap);
            Node lowerCenterTrapNode = new TrapezoidalNode(lowerCenterTrap);
            Node rightTrapNode = new TrapezoidalNode(rightTrap);

            leftTrap.SetNeighbor(Trapezoid.HigherLeftNeighbor, Trapezoid.LowerLeftNeighbor, higherCenterTrap, lowerCenterTrap);
            leftTrap.Node = leftTrapNode;

            higherCenterTrap.SetNeighbor(leftTrap, leftTrap, rightTrap, rightTrap);
            higherCenterTrap.Node = higherCenterTrapNode;

            lowerCenterTrap.SetNeighbor(leftTrap, leftTrap, rightTrap, rightTrap);
            lowerCenterTrap.Node = lowerCenterTrapNode;

            rightTrap.SetNeighbor(higherCenterTrap, lowerCenterTrap, Trapezoid.HigherRightNeighbor, Trapezoid.LowerRightNeighbor);
            rightTrap.Node = rightTrapNode;

            segmentNode.SetChildren(ref higherCenterTrapNode, ref lowerCenterTrapNode);
            rightVertexNode.SetChildren(ref segmentNode, ref rightTrapNode);
            root.SetChildren(ref leftTrapNode,ref rightVertexNode);

            return root;
        }
コード例 #36
0
ファイル: Sink.cs プロジェクト: Alexz18z35z/Gibbo2D
 private Sink(Trapezoid trapezoid)
     : base(null, null)
 {
     Trapezoid = trapezoid;
     trapezoid.Sink = this;
 }