private IEnumerator ClosingCor() { yield return(new WaitForSeconds(1f)); TrapPlace = null; TrapPlace.ShowingMenu = false; this.gameObject.SetActive(false); }
public void SetTrapPlace(TrapPlace trapPlace) { this.transform.parent = trapPlace.transform.transform; transform.localPosition = new Vector3(); this.TrapPlace = trapPlace; trapPlace.CurrentTrap = this; }
public void ShowMenu(TrapPlace trapPlace) { //if (showingAnimation) // return; //showingAnimation = true; selectedTrapPlace = trapPlace; ActivateMenu(); }
public override void SetCurrentSelectedTrapPlace(TrapPlace trapPlace) { base.SetCurrentSelectedTrapPlace(trapPlace); DisplayCurrentTrapInfo(trapPlace.CurrentTrap); }
public virtual void SetCurrentSelectedTrapPlace(TrapPlace trapPlace) { this.TrapPlace = trapPlace; }