コード例 #1
0
 public void Update(GameManager game)
 {
     player         = game.getPlayer();
     playerDestRect = player.getDestRect();
     isInLine       = inLine();
     if (isInLine)
     {
         movementState = TrapMovement.isMoving;
         Move();
     }
 }
コード例 #2
0
 /*
  * TODO: Finish moveRoutine, possible bug in inLine or other line of sight detection
  * THIS IS STILL BROKEN IDK WHY
  *
  * Direction Guide:
  * 1: Up
  * 2: Down
  * 3: Left
  * 4: Right
  */
 public void moveRoutine(int direction)
 {
     // Leaving the starting position
     if (movementState == TrapMovement.isMoving)
     {
         if (direction == 1)
         {
             Y -= enemyVel;
             if (Y <= maxY)
             {
                 Y             = maxY;
                 movementState = TrapMovement.isReturning;
             }
         }
         if (direction == 2)
         {
             Y += enemyVel;
         }
         if (direction == 3)
         {
             X -= enemyVel;
         }
         if (direction == 4)
         {
             X += enemyVel;
         }
     }
     // Returning to starting position
     else if (movementState == TrapMovement.isReturning)
     {
         if (direction == 1)
         {
             Y += enemyVel;
             if (Y >= startY)
             {
                 Y             = startY;
                 movementState = TrapMovement.isStill;
             }
         }
     }
 }