コード例 #1
0
ファイル: CullVisitor.cs プロジェクト: mellinoe/nexscenegraph
        public void Reset()
        {
            ModelMatrixStack.Clear();
            ModelMatrixStack.Push(Matrix4x4.Identity);

            PipelineStateStack.Clear();
            OpaqueRenderGroup.Reset();
            TransparentRenderGroup.Reset();

            RenderElementCount = 0;
        }
コード例 #2
0
ファイル: CullVisitor.cs プロジェクト: mellinoe/nexscenegraph
        /// <summary>
        /// Cull Visitor for billboard
        /// </summary>
        /// <param name="billboard"></param>
        public override void Apply(IBillboard billboard)
        {
            var bb = billboard.GetBoundingBox();

            if (IsCulled(bb, ModelMatrixStack.Peek()))
            {
                return;
            }

            IPipelineState pso = null;

            // Node specific state
            if (billboard.HasPipelineState)
            {
                pso = billboard.PipelineState;
            }

            // Shared State
            else if (PipelineStateStack.Count != 0)
            {
                pso = PipelineStateStack.Peek();
            }

            // Fallback
            else
            {
                pso = PipelineState.Create();
            }

            var eyeLocal  = GetEyeLocal();
            var modelView = GetModelViewMatrix();

            foreach (var drawable in billboard.Drawables)
            {
                // TODO - need to modify is culled to handle billboard matrix offset
                //if (IsCulled(drawable.GetBoundingBox(), ModelMatrixStack.Peek())) continue;

                var billboardMatrix = billboard.ComputeMatrix(modelView, eyeLocal);

                var drawablePso = pso;
                if (drawable.HasPipelineState)
                {
                    drawablePso = drawable.PipelineState;
                }

                //
                // This allocates / updates vbo/ibos
                //
                drawable.ConfigureDeviceBuffers(GraphicsDevice, ResourceFactory);

                var renderElementCache = new Dictionary <IRenderGroupState, RenderGroupElement>();

                foreach (var pset in drawable.PrimitiveSets)
                {
                    // TODO - need to modify is culled to handle billboard matrix offset
                    //if (IsCulled(pset.GetBoundingBox(), ModelMatrixStack.Peek())) continue;

                    //
                    // Sort into appropriate render group
                    //
                    IRenderGroupState renderGroupState = null;
                    if (drawablePso.BlendStateDescription.AttachmentStates.Contains(BlendAttachmentDescription.AlphaBlend))
                    {
                        renderGroupState = TransparentRenderGroup.GetOrCreateState(drawablePso, pset.PrimitiveTopology, drawable.VertexLayout);
                    }
                    else
                    {
                        renderGroupState = OpaqueRenderGroup.GetOrCreateState(drawablePso, pset.PrimitiveTopology, drawable.VertexLayout);
                    }

                    if (false == renderElementCache.TryGetValue(renderGroupState, out var renderElement))
                    {
                        renderElement = new RenderGroupElement()
                        {
                            ModelViewMatrix = billboardMatrix.PostMultiply(modelView),
                            VertexBuffer    = drawable.GetVertexBufferForDevice(GraphicsDevice),
                            IndexBuffer     = drawable.GetIndexBufferForDevice(GraphicsDevice),
                            PrimitiveSets   = new List <IPrimitiveSet>()
                        };
                        renderGroupState.Elements.Add(renderElement);

                        renderElementCache.Add(renderGroupState, renderElement);
                    }
                    renderElement.PrimitiveSets.Add(pset);
                }
            }
        }