private void Start() { if (Settings.Enabled.Value) { TranslationUtils.InsertTranslations(ModName, ModPath, Settings.OverwriteExisting.Value); } }
private void Awake() { Log = Logger; Settings.Enabled = Config.Bind("General", "Enabled", true, $"Enable/disable {ModName}'s functionality."); Settings.EnableShoutOnDeath = Config.Bind("General", "EnableShoutOnDeath", true, "Enable/disable players shouting random phrases on death."); Settings.EnableAlertOnDeath = Config.Bind("General", "EnableAlertOnDeath", true, "Enable/disable server alerts describing a player's death."); if (Settings.Enabled.Value) { _Harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), null); TranslationUtils.InsertTranslations(ModName, ModPath); } }
private void Init() { _Harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), null); TranslationUtils.InsertTranslations(ModName, ModPath); }