void OnMouseDown() { if (SoundManager.GetInstance()) { SoundManager.GetInstance().PlaySFX(clickAudio); } transitionScript.DisplayTransitionAndGotoNextScene(); }
void EndScene() { if (currentLevel == lastLevel) { SharedState.GameComplete(); } transition.DisplayTransitionAndGotoNextScene(); }
void EndLevel() { transition.DisplayTransitionAndGotoNextScene(); }