//------------------------------------------------- // セレクトシーンへ遷移 //------------------------------------------------- public void LoadSelectScene() { //TransitionFastenerを生成 TransitionFastener trans = Instantiate(transFastenerPre); trans.SceneSetting(SceneName.SelectScene); }
//------------------------------------------------- // ゲームシーンへ遷移 //------------------------------------------------- public void LoadGameScene(int stageNo) { GameManager.instance.GameSet(stageNo); //TransitionFastenerを生成 TransitionFastener trans = Instantiate(transFastenerPre); trans.SceneSetting(SceneName.GameScene); }