//Initialize private void Start() { trans = FindObjectOfType <TransitionCameras>() as TransitionCameras; //This could would need to be refactored in the future if the system was to be fully realized directors = new PlayableDirector[2, leftDirectors.Length]; directors[0, 0] = leftDirectors[0]; directors[0, 1] = leftDirectors[1]; directors[1, 0] = rightDirectors[0]; directors[1, 1] = rightDirectors[1]; }
//Initialize void Start() { trans = FindObjectOfType <TransitionCameras>() as TransitionCameras; buttons[0, 0] = leftButtons[0]; buttons[0, 1] = leftButtons[1]; buttons[1, 0] = rightButtons[0]; buttons[1, 1] = rightButtons[1]; canGrowMeter = true; for (int i = 0; i < buttonStates.GetLength(0); i++) { for (int j = 0; j < buttonStates.GetLength(1); j++) { buttonStates[i, j] = false; } } }