void transition_TransitionCompletedEvent(object sender, Transition.Args e) { if (TransitionCompleted != null) { TransitionCompleted(this, e); } }
private void T_TransitionCompletedEvent(object sender, Transition.Args e) { var t = new Transition(new EaseInEaseOutTransition(175)); t.add(panel_details, "Width", 0); t.run(); }
private void ShowTransitionCompletedEvent(object sender, Transition.Args e) { if (SlideOutComplete != null) { SlideOutComplete(this, EventArgs.Empty); } }
private void onTransitionCompleted(object sender, Transition.Args e) { Transition key = (Transition)sender; key.TransitionCompletedEvent -= new EventHandler <Transition.Args>(this.onTransitionCompleted); lock (this.m_Lock) this.m_Transitions.Remove(key); }
void t_TransitionCompletedEvent(object sender, Transition.Args e) { PtOrderList pol = ((OrdersView)owningView).getPtOrderList(); pol.RemoveFromList(order, SessionManager.Instance.securityContext); t.TransitionCompletedEvent -= new EventHandler <Transition.Args>(t_TransitionCompletedEvent); }
void t_TransitionCompletedEvent(object sender, Transition.Args e) { if (RefreshAutoCompleteAction != null) { RefreshAutoCompleteAction(true); } //new UclCaptureImage().CloseCamera(); Close(); }
private void onTransitionCompleted(object sender, Transition.Args e) { var key = (Transition)sender; key.TransitionCompletedEvent -= onTransitionCompleted; lock (m_Lock) { m_Transitions.Remove(key); } }
/// <summary> /// Called when the transition we have just run has completed. /// </summary> private void onTransitionCompleted(object sender, Transition.Args e) { // We unregister from the completed event... Transition transition = (Transition)sender; transition.TransitionCompletedEvent -= onTransitionCompleted; // We remove the completed transition from our collection, and // run the next one... m_listTransitions.RemoveFirst(); runNextTransition(); }
/// <summary> /// Called when a transition has completed. /// </summary> private void onTransitionCompleted(object sender, Transition.Args e) { // We stop observing the transition... Transition transition = (Transition)sender; transition.TransitionCompletedEvent -= onTransitionCompleted; // We remove the transition from the collection we're managing... lock (m_Lock) { m_Transitions.Remove(transition); } }
private void OnTransitionCompletedEvent(object sender, Transition.Args args) { if (string.IsNullOrEmpty(Text)) { return; } var t = new Transition(new TransitionType_Linear(500)); t.add(this, "ForeColor", YamuiThemeManager.Current.LabelNormalFore); t.run(); LinearBlink = 0; var t2 = new Transition(new TransitionType_Linear(2000)); t2.add(this, "LinearBlink", 401); t2.run(); }
void tran_TransitionCompletedEvent(object sender, Transition.Args e) { label.Text = textList.Count == 0 ? "" : textList[CurrentTextIndex++]; label.Left = base.Size.Width; label.Top = (base.Height - label.Height) / 2; //label.Font = font; int time = (MAX_SLIDER_VALUE - speed + (MIN_SLIDER_VALUE == 0 ? 1 : 0)) * CalculateTransitionTime(BASE_TIME_TRANSITION, label.Width + base.Width); tran = new Transition(new TransitionType_Linear(time)); tran.add(label, "Left", -label.Size.Width); tran.TransitionCompletedEvent += tran_TransitionCompletedEvent; tran.run(); }
void transitions1_TransitionCompletedEvent(object sender, Transition.Args e) { OldPanel.Location = (new Point(-PanelSize.Width, 0)); isTransitionsComplete = true; }
private void HideTransitionCompletedEvent(object sender, Transition.Args e) { this.Visible = false; }
private void t_TransitionCompletedEvent(object sender, Transition.Args e) { DebuggerPanel.Visible = true; MessagePanelz.Visible = true; }
private void onTransitionCompleted(object sender, Transition.Args e) { ((Transition)sender).TransitionCompletedEvent -= new EventHandler <Transition.Args>(this.onTransitionCompleted); this.m_listTransitions.RemoveFirst(); this.runNextTransition(); }
private void transComplete(object sender, Transition.Args e) { this.BackColor = _normalColor; }
private void onTransitionCompleted(object sender, Transition.Args e) { ((Transition)sender).TransitionCompletedEvent -= onTransitionCompleted; m_listTransitions.RemoveFirst(); runNextTransition(); }