コード例 #1
0
ファイル: MassTest.cs プロジェクト: DireAussie/MinimalRune
        public void TransformedShapeMassWithScaling()
        {
            var     s = new TransformedShape(new GeometricObject(new BoxShape(3, 2, 1), new Vector3(0.7f), new Pose(new Vector3(-1, 7, 4), RandomHelper.Random.NextQuaternion())));
            float   m0;
            Vector3 com0;
            Matrix  i0;

            MassHelper.GetMass(s, new Vector3(2), 1, true, 0.001f, 10, out m0, out com0, out i0);

            var m = s.GetMesh(0.001f, 6);

            m.Transform(Matrix.CreateScale(2));
            float   m1;
            Vector3 com1;
            Matrix  i1;

            MassHelper.GetMass(m, out m1, out com1, out i1);

            const float e = 0.01f;

            Assert.IsTrue(Numeric.AreEqual(m0, m1, e * (1 + m0)));
            Assert.IsTrue(Vector3.AreNumericallyEqual(com0, com1, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix.AreNumericallyEqual(i0, i1, e * (1 + i0.Trace)));
        }
コード例 #2
0
ファイル: MassTest.cs プロジェクト: terrynoya/DigitalRune
        public void TransformedShapeMassWithNonuniformScaling()
        {
            var       s = new TransformedShape(new GeometricObject(new BoxShape(3, 2, 1), new Vector3F(0.7f, 0.8f, 0.9f), new Pose(new Vector3F(-1, 7, 4))));
            float     m0;
            Vector3F  com0;
            Matrix33F i0;

            MassHelper.GetMass(s, new Vector3F(2, 2.1f, 2.8f), 1, true, 0.001f, 10, out m0, out com0, out i0);

            var m = s.GetMesh(0.001f, 6);

            m.Transform(Matrix44F.CreateScale(2, 2.1f, 2.8f));
            float     m1;
            Vector3F  com1;
            Matrix33F i1;

            MassHelper.GetMass(m, out m1, out com1, out i1);

            const float e = 0.01f;

            Assert.IsTrue(Numeric.AreEqual(m0, m1, e * (1 + m0)));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(com0, com1, e * (1 + com0.Length)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(i0, i1, e * (1 + i0.Trace)));
        }
コード例 #3
0
        public IntersectionSample(Microsoft.Xna.Framework.Game game)
            : base(game)
        {
            SampleFramework.IsMouseVisible = false;
            var delegateGraphicsScreen = new DelegateGraphicsScreen(GraphicsService)
            {
                RenderCallback = Render,
            };

            GraphicsService.Screens.Insert(0, delegateGraphicsScreen);

            // Add a custom game object which controls the camera.
            _cameraObject = new CameraObject(Services, 10);
            _cameraObject.ResetPose(new Vector3(0, 0, -4), ConstantsF.Pi, 0);
            GameObjectService.Objects.Add(_cameraObject);

            // Create a new scene with some lights.
            _scene = new Scene();
            SceneSample.InitializeDefaultXnaLights(_scene);

            _meshRenderer  = new MeshRenderer();
            _debugRenderer = new DebugRenderer(GraphicsService, null);

            _intersectionRenderer = new IntersectionRenderer(GraphicsService, ContentManager)
            {
                DownsampleFactor = 1,
            };

            //_submeshA = MeshHelper.CreateSubmesh(GraphicsService.GraphicsDevice, new SphereShape(0.5f).GetMesh(0.001f, 5), MathHelper.ToRadians(70));
            //_submeshB = MeshHelper.CreateSubmesh(GraphicsService.GraphicsDevice, new BoxShape(1, 1, 2).GetMesh(0.001f, 5), MathHelper.ToRadians(70));

            var meshNodeA = CreateMeshNode(new[]
            {
                MeshHelper.CreateTorus(GraphicsService.GraphicsDevice, 1, 0.3f, 30),
                MeshHelper.CreateSubmesh(GraphicsService.GraphicsDevice, new BoxShape(1, 1, 2).GetMesh(0.001f, 5), MathHelper.ToRadians(70)),
            },
                                           Color.DarkBlue);

            meshNodeA.PoseWorld = new Pose(RandomHelper.Random.NextVector3(-0.5f, 0.5f),
                                           RandomHelper.Random.NextQuaternion());
            _scene.Children.Add(meshNodeA);
            _debugRenderer.DrawObject(meshNodeA, Color.Green, true, false);

            var shape = new TransformedShape(
                new GeometricObject(new SphereShape(0.5f), new Pose(new Vector3(1, 0, 0))));
            var meshNodeB = CreateMeshNode(new[]
            {
                MeshHelper.CreateTorus(GraphicsService.GraphicsDevice, 1, 0.3f, 30),
                MeshHelper.CreateSubmesh(GraphicsService.GraphicsDevice, shape.GetMesh(0.001f, 4), MathHelper.ToRadians(90)),
            },
                                           Color.Gray);

            meshNodeB.PoseWorld = new Pose(RandomHelper.Random.NextVector3(-1f, 1f),
                                           RandomHelper.Random.NextQuaternion());
            _scene.Children.Add(meshNodeB);
            _debugRenderer.DrawObject(meshNodeB, Color.Green, true, false);

            var meshNodeC = CreateMeshNode(new[]
            {
                MeshHelper.CreateBox(GraphicsService.GraphicsDevice),
                MeshHelper.CreateSubmesh(GraphicsService.GraphicsDevice, new BoxShape(1, 1, 2).GetMesh(0.001f, 5), MathHelper.ToRadians(70))
            },
                                           Color.DarkGreen);

            meshNodeC.PoseWorld = new Pose(RandomHelper.Random.NextVector3(-1f, 1f),
                                           RandomHelper.Random.NextQuaternion());
            meshNodeC.ScaleLocal = new Vector3(0.1f, 1f, 0.5f);
            _scene.Children.Add(meshNodeC);
            _debugRenderer.DrawObject(meshNodeC, Color.Green, true, false);

            _meshNodePairs.Add(new Pair <MeshNode>(meshNodeA, meshNodeB));
            _meshNodePairs.Add(new Pair <MeshNode>(meshNodeA, meshNodeC));
            _meshNodePairs.Add(new Pair <MeshNode>(meshNodeB, meshNodeC));

            CreateGuiControls();
        }