public Matrix4X4 GetPerspectiveMatrix(double xEyeShift = 0) { return(Transformations3D.SimplePerspectiveWithEyeShift(2.0, xEyeShift)); }
public Matrix4X4 GetPerspectiveMatrix(double xEyeShift) { return(Transformations3D.SimplePerspectiveWithEyeShift(ObserverOffset, xEyeShift)); }