コード例 #1
0
        internal void BeginSwitch(bool increase)
        {
            if (isSwitching)
            {
                return;
            }
            isSwitching = true;

            this.increase = increase;

            arrowSmall.ScaleScalar = 0.5f;
            arrowLarge.ScaleScalar = 1;

            spriteManager.Sprites.ForEach(s => s.Transformations.Clear());

            text.ScaleScalar        = 1;
            ((pSprite)text).Texture = TextureManager.Load(increase ? OsuTexture.stream_changing_up : OsuTexture.stream_changing_down);

            Transformation fadeIn = new TransformationF(TransformationType.Fade, 0, 1, Clock.ModeTime, Clock.ModeTime + 300);

            text.Transform(fadeIn);

            if (increase)
            {
                arrowSmall.Rotation = 0;
                arrowLarge.Rotation = 0;
            }
            else
            {
                arrowSmall.Rotation = MathHelper.Pi;
                arrowLarge.Rotation = MathHelper.Pi;
            }


            const int animation_length = 2000;

            Transformation smallMove = new TransformationV(new Vector2(0, increase ? 10 : -10), new Vector2(0, increase ? -10 : 10), Clock.ModeTime, Clock.ModeTime + animation_length);

            smallMove.Looping = true;

            Transformation largeMove = new TransformationV(new Vector2(0, increase ? 5 : -5), new Vector2(0, increase ? -5 : 5), Clock.ModeTime, Clock.ModeTime + animation_length);

            largeMove.Looping = true;

            Transformation fade1 = new TransformationF(TransformationType.Fade, 0, 0.5f, Clock.ModeTime, Clock.ModeTime + animation_length / 2)
            {
                Looping = true, LoopDelay = animation_length / 2
            };
            Transformation fade2 = new TransformationF(TransformationType.Fade, 0.5f, 0, Clock.ModeTime + animation_length / 2, Clock.ModeTime + animation_length)
            {
                Looping = true, LoopDelay = animation_length / 2
            };

            arrowLarge.Transform(largeMove, fade1, fade2);
            arrowSmall.Transform(smallMove, fade1, fade2);
        }
コード例 #2
0
        internal HitCircle(HitObjectManager hit_object_manager, Vector2 pos, int startTime, bool newCombo, int comboOffset, HitObjectSoundType soundType)
            : base(hit_object_manager, pos, startTime, soundType, newCombo, comboOffset)
        {
            Type = HitObjectType.Circle;

            Color4 white = Color4.White;

            SpriteHitCircle1 =
                new pSprite(TextureManager.Load(OsuTexture.hitcircle0), FieldTypes.GamefieldSprites, OriginTypes.Centre, ClockTypes.Audio, Position, SpriteManager.drawOrderBwd(StartTime), false, white);
            Sprites.Add(SpriteHitCircle1);
            //SpriteHitCircle1.TagNumeric = 1;
            SpriteHitCircle1.TagNumeric = DIMMABLE_TAG;


            SpriteHitCircleText = new pSpriteText(null, "default", 3, //SkinManager.Current.FontHitCircle, SkinManager.Current.FontHitCircleOverlap,
                                                  FieldTypes.GamefieldSprites, OriginTypes.Centre,
                                                  ClockTypes.Audio, Position, SpriteManager.drawOrderBwd(StartTime - 1),
                                                  false, white);
            SpriteHitCircleText.TextConstantSpacing = false;

            SpriteHitCircleText.TagNumeric = DIMMABLE_TAG;

            SpriteApproachCircle          = new ApproachCircle(Position, 1, false, 1, white);
            SpriteApproachCircle.Clocking = ClockTypes.Audio;
            Sprites.Add(SpriteApproachCircle);

            if (ShowCircleText)
            {
                Sprites.Add(SpriteHitCircleText);
            }

            SpriteApproachCircle.Transform(new TransformationF(TransformationType.Fade, 0, 0.9F,
                                                               startTime - DifficultyManager.PreEmpt, Math.Min(startTime, startTime - DifficultyManager.PreEmpt + DifficultyManager.FadeIn * 2)));

            SpriteApproachCircle.Transform(new TransformationF(TransformationType.Scale, 4, 1,
                                                               startTime - DifficultyManager.PreEmpt, startTime));

            SpriteApproachCircle.Transform(new TransformationF(TransformationType.Fade, 0.9f, 0,
                                                               startTime, startTime + (int)(DifficultyManager.PreEmpt * 0.1f)));

            Transformation fadeIn = new TransformationF(TransformationType.Fade, 0, 1,
                                                        startTime - DifficultyManager.PreEmpt, startTime - DifficultyManager.PreEmpt + DifficultyManager.FadeIn);

            SpriteHitCircle1.Transform(fadeIn);
            SpriteHitCircleText.Transform(fadeIn);

            Transformation fadeOut = new TransformationF(TransformationType.Fade, 1, 0,
                                                         startTime, startTime + DifficultyManager.HitWindow50);

            SpriteHitCircle1.Transform(fadeOut);
            SpriteHitCircleText.Transform(fadeOut);
        }
コード例 #3
0
        private void transferToMainCounter()
        {
            displayComboMainCounter = s_hitCombo_Incoming.TagNumeric;

            s_hitCombo.TagNumeric = s_hitCombo_Incoming.TagNumeric;
            s_hitCombo.TextArray  = s_hitCombo_Incoming.TextArray;

            s_hitCombo.Transformations.RemoveAll(tr => tr.Type == TransformationType.Scale);
            Transformation t1 = new TransformationF(TransformationType.Scale, 1.28F, 1.4F, Clock.Time, Clock.Time + 50);

            t1.Easing = EasingTypes.Out;
            s_hitCombo.Transformations.Add(t1);
            t1        = new TransformationF(TransformationType.Scale, 1.4f, 1.28F, Clock.Time + 50, Clock.Time + 100);
            t1.Easing = EasingTypes.In;
            s_hitCombo.Transformations.Add(t1);
        }
コード例 #4
0
ファイル: HoldTemplate.cs プロジェクト: popo930219/osu-RP
            protected override void endTracking()
            {
                inactiveOverlay.FadeIn(80);
                circularProgress.FadeOut(80);
                circularProgress.AlwaysDraw = false;

                Transformation returnto = new TransformationF(TransformationType.Scale, spriteCollectionStart[0].ScaleScalar, 1, ClockingNow, ClockingNow + 150, EasingTypes.In);

                foreach (pDrawable p in spriteCollectionStart)
                {
                    p.Transformations.RemoveAll(t => t.Type == TransformationType.Scale);
                    p.Transform(returnto);
                }

                border.Transformations.RemoveAll(t => t.Type == TransformationType.Scale);
                border.Transform(returnto);
            }
コード例 #5
0
ファイル: MainMenu.cs プロジェクト: indefined/osu-stream
        public override void Update()
        {
            osuLogoGloss.Rotation = -menuBackgroundNew.Rotation;

            if (AudioEngine.Music != null && AudioEngine.Music.IsElapsing)
            {
                elapsedRotation  += Clock.ElapsedMilliseconds;
                osuLogo.Rotation += (float)(Math.Cos((elapsedRotation) / 1000f) * 0.0001 * Clock.ElapsedMilliseconds);

                TransformationF tr = menuBackgroundNew.Transformations.Find(t => t.Type == TransformationType.Rotation) as TransformationF;

                float rCh = -(float)(Math.Cos((elapsedRotation + 500) / 3000f) * 0.00002 * Clock.ElapsedMilliseconds);
                if (tr != null)
                {
                    tr.EndFloat += rCh;
                }
                else
                {
                    menuBackgroundNew.Rotation += rCh;
                }

                tr = menuBackgroundNew.Transformations.Find(t => t.Type == TransformationType.Scale) as TransformationF;

                float sCh = (float)(Math.Cos((elapsedRotation + 500) / 4000f) * 0.00002 * Clock.ElapsedMilliseconds);
                if (tr != null)
                {
                    tr.EndFloat += sCh;
                }
                else
                {
                    menuBackgroundNew.ScaleScalar += sCh;
                }
            }

            if (State != MenuState.Select)
            {
                updateBeat();
            }

            base.Update();
            spriteManagerBehind.Update();
            menuBackgroundNew.Update();

            osuLogoGloss.ScaleScalar = osuLogo.ScaleScalar;
        }
コード例 #6
0
        protected virtual void OnIncrease(int currentCombo)
        {
            displayCombo++;

            if (s_hitCombo.TagNumeric != s_hitCombo_Incoming.TagNumeric)
            {
                transferToMainCounter();
            }

            s_hitCombo_Incoming.Transformations.Clear();
            Transformation t1 =
                new TransformationF(TransformationType.Scale, 2F, 1.28F, Clock.Time, Clock.Time + 300);
            Transformation t2 =
                new TransformationF(TransformationType.Fade, 0.6F, 0, Clock.Time, Clock.Time + 300);

            s_hitCombo_Incoming.Transform(t1);
            s_hitCombo_Incoming.Transform(t2);
        }
コード例 #7
0
        internal override void HitAnimation(ScoreChange action, bool animateNumber = false)
        {
            SpriteHitCircle1.Transformations.Clear();
            SpriteHitCircleText.Transformations.Clear();
            SpriteApproachCircle.Transformations.Clear();

            if (connectedObject != null)
            {
                connectionSprite.FadeOut(100);
            }

            int now = SpriteHitCircle1.ClockingNow;

            if (action > ScoreChange.Miss)
            {
                //Fade out the actual hit circle
                Transformation circleScaleOut = new TransformationF(TransformationType.Scale, 1.1F, 1.4F,
                                                                    now, now + DifficultyManager.FadeOut, EasingTypes.InHalf);

                Transformation textScaleOut = new TransformationF(TransformationType.Scale, 1.1F, 1.4F,
                                                                  now, now + DifficultyManager.FadeOut, EasingTypes.InHalf);

                Transformation circleFadeOut = new TransformationF(TransformationType.Fade, 1, 0,
                                                                   now, now + DifficultyManager.FadeOut);

                SpriteHitCircle1.Transformations.Clear();
                SpriteHitCircle1.Transform(circleScaleOut);
                SpriteHitCircle1.Transform(circleFadeOut);

                SpriteHitCircleText.Transformations.Clear();
                if (animateNumber)
                {
                    SpriteHitCircleText.Transform(textScaleOut);
                    SpriteHitCircleText.Transform(circleFadeOut);
                }
            }

            base.HitAnimation(action);
        }
コード例 #8
0
ファイル: MainMenu.cs プロジェクト: indefined/osu-stream
        private void osuLogo_OnClick(object sender, EventArgs e)
        {
            State = MenuState.Select;

            osuLogo.HandleInput = false;
            osuLogo.Transformations.Clear();

            AudioEngine.PlaySample(OsuSamples.MenuHit);

            menuBackgroundNew.BeAwesome();

            Transformation fadeIn = new TransformationF(TransformationType.Fade, 0, 0.98f, Clock.ModeTime + 1300, Clock.ModeTime + 1700);

            osuLogoSmall.Transform(fadeIn);

            Transformation move = new TransformationV(new Vector2(0, 50), Vector2.Zero, Clock.ModeTime + 500, Clock.ModeTime + 1000, EasingTypes.In);

            fadeIn = new TransformationF(TransformationType.Fade, 0, 0.98f, Clock.ModeTime + 500, Clock.ModeTime + 1000);
            NewsButton.Transform(fadeIn);
            NewsButton.Transform(move);

            osuLogo.Transformations.Clear();
            osuLogo.Transform(new TransformationF(TransformationType.Scale, osuLogo.ScaleScalar, osuLogo.ScaleScalar * 2.4f, Clock.ModeTime, Clock.ModeTime + 1300, EasingTypes.InDouble));
            osuLogo.Transform(new TransformationF(TransformationType.Rotation, osuLogo.Rotation, 0.35f, Clock.ModeTime, Clock.ModeTime + 1000, EasingTypes.In));

            osuLogoGloss.Transformations.Clear();
            osuLogoGloss.FadeOut(200);
            osuLogoGloss.Transform(new TransformationF(TransformationType.Scale, osuLogoGloss.ScaleScalar, osuLogoGloss.ScaleScalar * 2.4f, Clock.ModeTime, Clock.ModeTime + 1300, EasingTypes.InDouble));
            stream.FadeOut(150);
            additiveStream.FadeOut(150);

            osuLogo.FadeOut(800);

            explosions.ForEach(s =>
            {
                s.Transformations.Clear();
                s.FadeOut(100);
            });
        }
コード例 #9
0
ファイル: HoldTemplate.cs プロジェクト: popo930219/osu-RP
            internal void burstEndpoint()
            {
                int duration = (EndTime - StartTime) / RepeatCount;

                int now = spriteCollectionStart[0].ClockingNow;

                Transformation bounce = new TransformationF(TransformationType.Scale,
                                                            1.1f + 0.4f * progressCurrent / RepeatCount,
                                                            1 + 0.3f * progressCurrent / RepeatCount,
                                                            now, now + duration,
                                                            EasingTypes.In
                                                            );

                foreach (pDrawable p in spriteCollectionStart)
                {
                    p.Transformations.RemoveAll(b => b.Type == TransformationType.Scale);
                    p.Transform(bounce);
                }

                border.Transformations.RemoveAll(b => b.Type == TransformationType.Scale);
                border.Transform(bounce);
            }
コード例 #10
0
ファイル: HoldTemplate.cs プロジェクト: popo930219/osu-RP
            protected override void initializeSprites()
            {
                Transformation fadeInTrack = new TransformationF(TransformationType.Fade, 0, 1, StartTime - DifficultyManager.PreEmpt, StartTime - DifficultyManager.PreEmpt + DifficultyManager.FadeIn);
                Transformation fadeOut     = new TransformationF(TransformationType.Fade, 1, 0, EndTime, EndTime + DifficultyManager.HitWindow50);

                activeOverlay = new pSprite(TextureManager.Load(OsuTexture.holdactive), FieldTypes.GamefieldSprites, OriginTypes.Centre, ClockTypes.Audio, Position, SpriteManager.drawOrderBwd(EndTime - 18), false, Color.White);
                spriteCollectionStart.Add(activeOverlay);

                inactiveOverlay = new pSprite(TextureManager.Load(OsuTexture.holdinactive), FieldTypes.GamefieldSprites, OriginTypes.Centre, ClockTypes.Audio, Position, SpriteManager.drawOrderBwd(EndTime - 19), false, Color.White);
                inactiveOverlay.Transform(new NullTransform(StartTime, EndTime));
                spriteCollectionStart.Add(inactiveOverlay);

                border = new pSprite(TextureManager.Load(OsuTexture.holdoverlay), FieldTypes.GamefieldSprites, OriginTypes.Centre, ClockTypes.Audio, Position, SpriteManager.drawOrderBwd(EndTime - 20), false, Color.White);
                border.Transform(fadeInTrack);
                border.Transform(fadeOut);
                Sprites.Add(border);

                spriteCollectionStart.ForEach(s => s.Transform(fadeInTrack));
                spriteCollectionStart.ForEach(s => s.Transform(fadeOut));

                circularProgress          = new CircularProgress(position, 4, false, 0, Color.White);
                circularProgress.Clocking = ClockTypes.Audio;
                circularProgress.Field    = FieldTypes.GamefieldExact;
                circularProgress.Additive = true;
                circularProgress.Transform(new NullTransform(StartTime, EndTime));

                spriteCollectionStart.Add(circularProgress);

                Sprites.AddRange(spriteCollectionStart);

                activeOverlay.Transform(new TransformationC(hold_colour, Color4.White, StartTime, EndTime));
                circularProgress.Transform(new TransformationC(new Color4(hold_colour.R, hold_colour.G, hold_colour.B, 0.8f), ColourHelper.Lighten(new Color4(hold_colour.R, hold_colour.G, hold_colour.B, 0.8f), 0.5f),
                                                               StartTime, EndTime));

                border.TagNumeric          = HitObject.DIMMABLE_TAG;
                inactiveOverlay.TagNumeric = HitObject.DIMMABLE_TAG;
            }
コード例 #11
0
ファイル: MainMenu.cs プロジェクト: indefined/osu-stream
        public override void Initialize()
        {
            int initial_display = firstDisplay ? 2950 : 0;

            //spriteManagerBehind.Add(menuBackground);

            menuBackgroundNew          = new MenuBackground();
            menuBackgroundNew.Clocking = ClockTypes.Mode;

            const int logo_stuff_v_offset = -20;

            Transformation logoBounce = new TransformationBounce(initial_display, initial_display + 2000, 0.625f, 0.4f, 2);

            osuLogo = new pSprite(TextureManager.Load(OsuTexture.menu_osu), FieldTypes.StandardSnapCentre, OriginTypes.Centre, ClockTypes.Mode, new Vector2(0, logo_stuff_v_offset), 0.9f, true, Color4.White);
            osuLogo.Transform(logoBounce);
            osuLogo.OnClick += osuLogo_OnClick;
            menuBackgroundNew.Add(osuLogo);

            //gloss
            osuLogoGloss          = new pSprite(TextureManager.Load(OsuTexture.menu_gloss), FieldTypes.StandardSnapCentre, OriginTypes.Centre, ClockTypes.Mode, new Vector2(0, logo_stuff_v_offset), 0.91f, true, Color4.White);
            osuLogoGloss.Additive = true;
            menuBackgroundNew.Add(osuLogoGloss);

            Transformation explosionFade = new TransformationF(TransformationType.Fade, 0, 1, initial_display + 500, initial_display + 700);

            pSprite explosion = new pSprite(TextureManager.Load(OsuTexture.menu_circle), FieldTypes.StandardSnapCentre, OriginTypes.Centre, ClockTypes.Mode, new Vector2(-90 * 0.625f, -90 * 0.625f + logo_stuff_v_offset), 0.8f, true, new Color4(112, 58, 144, 255));

            explosion.ScaleScalar = sizeForExplosion(0);
            explosion.Transform(explosionFade);
            explosions.Add(explosion);
            menuBackgroundNew.Add(explosion);

            explosion             = new pSprite(TextureManager.Load(OsuTexture.menu_circle), FieldTypes.StandardSnapCentre, OriginTypes.Centre, ClockTypes.Mode, new Vector2(170 * 0.625f, 10 * 0.625f + logo_stuff_v_offset), 0.8f, true, new Color4(242, 25, 138, 255));
            explosion.ScaleScalar = sizeForExplosion(1);
            explosion.Transform(explosionFade);
            explosions.Add(explosion);
            menuBackgroundNew.Add(explosion);

            explosion             = new pSprite(TextureManager.Load(OsuTexture.menu_circle), FieldTypes.StandardSnapCentre, OriginTypes.Centre, ClockTypes.Mode, new Vector2(-130 * 0.625f, 88 * 0.625f + logo_stuff_v_offset), 0.8f, true, new Color4(254, 148, 4, 255));
            explosion.ScaleScalar = sizeForExplosion(2);
            explosion.Transform(explosionFade);
            explosions.Add(explosion);
            menuBackgroundNew.Add(explosion);

            Transformation fadeIn = new TransformationF(TransformationType.Fade, 0, 1, initial_display, initial_display);

            spriteManager.Sprites.ForEach(s => s.Transform(fadeIn));

            stream = new pSprite(TextureManager.Load(OsuTexture.menu_stream), FieldTypes.StandardSnapCentre, OriginTypes.Centre, ClockTypes.Mode, new Vector2(0, 180), 0.95f, true, Color4.White);
            stream.Transform(new TransformationF(TransformationType.Fade, 0, 1, initial_display + 900, initial_display + 1300));
            spriteManager.Add(stream);

            additiveStream           = stream.Clone();
            additiveStream.Additive  = true;
            additiveStream.DrawDepth = 0.96f;
            additiveStream.Transform(new TransformationF(TransformationType.Fade, 0, 1, initial_display + 1000, initial_display + 1200)
            {
                Looping = true, LoopDelay = 5000
            });
            additiveStream.Transform(new TransformationF(TransformationType.Fade, 1, 0, initial_display + 1200, initial_display + 2000)
            {
                Looping = true, LoopDelay = 4400
            });
            spriteManager.Add(additiveStream);

            osuLogoSmall          = new pSprite(TextureManager.Load(OsuTexture.menu_logo), FieldTypes.Standard, OriginTypes.TopLeft, ClockTypes.Mode, new Vector2(5, 5), 0.9f, true, Color4.White);
            osuLogoSmall.OnClick += delegate
            {
                if (State == MenuState.Select)
                {
                    Director.ChangeMode(OsuMode.MainMenu);
                }
            };
            osuLogoSmall.Alpha = 0;
            spriteManager.Add(osuLogoSmall);

            NewsButton = new NewsButton();
            spriteManager.Add(NewsButton);
            NewsButton.Alpha = 0;

            menuBackgroundNew.Transform(fadeIn);

            osuLogo.Transform(fadeIn);

            InitializeBgm();

            menuBackgroundNew.Transform(new TransformationBounce(initial_display, initial_display + 2000, menuBackgroundNew.ScaleScalar, 0.8f, 2));

            if (firstDisplay)
            {
                pDrawable whiteLayer = pSprite.FullscreenWhitePixel;
                whiteLayer.Alpha    = 0;
                whiteLayer.Clocking = ClockTypes.Mode;
                spriteManager.Add(whiteLayer);

                whiteLayer.Transform(new TransformationF(TransformationType.Fade, 0, 0.125f, 800, initial_display - 200));
                whiteLayer.Transform(new TransformationF(TransformationType.Fade, 0.125f, 1f, initial_display - 200, initial_display));
                whiteLayer.Transform(new TransformationF(TransformationType.Fade, 1, 0, initial_display, initial_display + 1200, EasingTypes.In));

                pSprite headphones = new pSprite(TextureManager.Load(OsuTexture.menu_headphones), FieldTypes.StandardSnapCentre, OriginTypes.Centre, ClockTypes.Mode, new Vector2(0, 0), 0.9f, false, Color4.White);
                headphones.Additive = true;
                headphones.Transform(new TransformationF(TransformationType.Fade, 0, 1, 50, 200));
                headphones.Transform(new TransformationF(TransformationType.Fade, 1, 1, 1000, initial_display));
                spriteManager.Add(headphones);

#if !DIST
                headphones.OnClick += delegate
                {
                    GameBase.Mapper = true;
                    pText t = new pText("ENABLED MAPPER MODE", 24, new Vector2(0, 30), 1, false, Color4.Red)
                    {
                        Field  = FieldTypes.StandardSnapTopCentre,
                        Origin = OriginTypes.Centre
                    };
                    t.FadeOutFromOne(1500);
                    spriteManager.Add(t);
                };
#endif

                pDrawable add = headphones.Clone();
                add.Additive = true;
                add.Transform(new TransformationF(TransformationType.Fade, 0, 0.1f, 50, 200));
                add.Transform(new TransformationF(TransformationType.Fade, 0.1f, 0.2f, 1000, initial_display));
                add.Transform(new TransformationF(TransformationType.Scale, 1, 1.12f, 1000, initial_display, EasingTypes.Out));
                spriteManager.Add(add);

                add          = headphones.Clone();
                add.Additive = true;
                add.Transform(new TransformationF(TransformationType.Fade, 0, 0.1f, 50, 200));
                add.Transform(new TransformationF(TransformationType.Fade, 0.1f, 0.2f, 1000, initial_display));
                add.Transform(new TransformationF(TransformationType.Scale, 1, 1.04f, 1000, initial_display, EasingTypes.Out));
                spriteManager.Add(add);

                add          = headphones.Clone();
                add.Additive = true;
                add.Transform(new TransformationF(TransformationType.Fade, 0, 0.1f, 50, 200));
                add.Transform(new TransformationF(TransformationType.Fade, 0.1f, 0.2f, 1000, initial_display));
                add.Transform(new TransformationF(TransformationType.Scale, 1, 1.08f, 1000, initial_display, EasingTypes.Out));
                spriteManager.Add(add);

                GameBase.Scheduler.Add(delegate
                {
                    AudioEngine.PlaySample(OsuSamples.MainMenu_Intro);
                    GameBase.Scheduler.Add(delegate
                    {
                        if (AudioEngine.Music != null)
                        {
                            AudioEngine.Music.Play();
                        }
                    }, 2950);
                }, true);

                if (GameBase.Config.GetValue("firstrun", true))
                {
                    Notification notification = new Notification(
                        LocalisationManager.GetString(OsuString.FirstRunWelcome),
                        LocalisationManager.GetString(OsuString.FirstRunTutorial),
                        NotificationStyle.YesNo,
                        delegate(bool answer)
                    {
                        if (answer)
                        {
                            AudioEngine.PlaySample(OsuSamples.MenuHit);
                            Director.ChangeMode(OsuMode.Tutorial);
                        }

                        GameBase.Config.SetValue("firstrun", false);
                        GameBase.Config.SaveConfig();
                    });

                    GameBase.Scheduler.Add(delegate { GameBase.Notify(notification); }, initial_display + 1500);
                }
            }
            else
            {
                if (Director.LastOsuMode == OsuMode.Tutorial)
                {
                    AudioEngine.Music.SeekTo(0);
                }
                AudioEngine.Music.Play();
            }

            string username = GameBase.Config.GetValue <string>("username", null);

            bool hasAuth = GameBase.HasAuth;

            firstDisplay = false;
        }