public static Matrix3D GetCoordSystem(Vector2D xaxis) { Vector2D yaxis = new Vector2D(xaxis.Y, -xaxis.X); return(Transformation3D.GetCoordSystem(xaxis, yaxis)); }
private static Matrix3D smethod_0(Vector3D xaxis, Vector3D zaxis) { Vector3D yaxis = Vector3D.CrossProduct(zaxis, xaxis); return(Transformation3D.GetCoordSystem(xaxis, yaxis, zaxis)); }