public override void execute() { ComponentOwner obj = mReceiver as ComponentOwner; TransformableComponentLerpRotation component = obj.getComponent(out component); // 停止其他旋转组件 obj.breakComponent <IComponentModifyRotation>(component.GetType()); component.setLerpingCallback(mLerpingCallBack); component.setLerpDoneCallback(mLerpDoneCallBack); component.setActive(true); component.setTargetRotation(mTargetRotation); component.setLerpSpeed(mLerpSpeed); component.play(); }
public override void execute() { Transformable obj = mReceiver as Transformable; TransformableComponentLerpRotation component = obj.getComponent(out component); // 停止其他旋转组件 obj.breakComponent <IComponentModifyRotation>(component.GetType()); component.setLerpingCallback(mLerpingCallBack); component.setLerpDoneCallback(mLerpDoneCallBack); component.setActive(true); component.setTargetRotation(mTargetRotation); component.setLerpSpeed(mLerpSpeed); component.play(); if (component.getState() == PLAY_STATE.PS_PLAY) { // 需要启用组件更新时,则开启组件拥有者的更新,后续也不会再关闭 obj.setEnable(true); } }