private void CalculateOffset() { float localRowWidth = TransformWithoutRotation.WorldDistanceToLocalDistance(RowWidth(), gameObject); float xOffset; switch (alignment) { case TextAlignment.Left: xOffset = localRowWidth / 2 - parentContainerWidth / 2; if (log) { Debug.Log("CalculateOffset RowWidth=" + RowWidth() + ",localRowWidth=" + localRowWidth + ",parentContainerWidth=" + parentContainerWidth + ",xOffset=" + xOffset); } transform.localPosition = new Vector3(xOffset * transform.localScale.x, transform.localPosition.y, transform.localPosition.z); break; case TextAlignment.Center: transform.localPosition = new Vector3(0, transform.localPosition.y, transform.localPosition.z); break; case TextAlignment.Right: xOffset = -localRowWidth / 2 + parentContainerWidth / 2; if (log) { Debug.Log("CalculateOffset RowWidth=" + RowWidth() + ",localRowWidth=" + localRowWidth + ",parentContainerWidth=" + parentContainerWidth + ",xOffset=" + xOffset); } transform.localPosition = new Vector3(xOffset * transform.localScale.x, transform.localPosition.y, transform.localPosition.z); break; } }
public void SetParentContainerWidth(float value) { parentContainerWidth = TransformWithoutRotation.WorldDistanceToLocalDistance(value, gameObject); if (log) { Debug.Log("SetParentContainerWidth value=" + value + ",parentContainerWidth=" + parentContainerWidth); } CalculateOffset(); }
public void MoveChildren() { float widthSoFar = padding; float maxHeight = 0; float rowWidth = RowWidth(); #if UNITY_EDITOR Undo.SetCurrentGroupName("RowContainer MoveChildren"); int group = Undo.GetCurrentGroup(); #endif for (int i = 0; i < transform.childCount; i++) { Transform child = transform.GetChild(i); if (!child.gameObject.activeSelf) { continue; } float width = ObjectBounds.WorldWidth(child.gameObject); float height = ObjectBounds.WorldHeight(child.gameObject); if (height > maxHeight) { maxHeight = height; } float localX = TransformWithoutRotation.WorldDistanceToLocalDistance(widthSoFar + width / 2 - rowWidth / 2, gameObject); #if UNITY_EDITOR Undo.RecordObject(child.transform, "Move Child"); #endif child.localPosition = new Vector3(localX, 0, child.localPosition.z); if (i == transform.childCount - 1) { widthSoFar += width + padding; } else { widthSoFar += width + spacing; } } bounds.size = new Vector3(rowWidth, maxHeight, 0); #if UNITY_EDITOR Undo.CollapseUndoOperations(group); #endif ExecuteEvents.Execute <IChild3dWidgetResized>(transform.parent.gameObject, null, (x, y) => x.Child3dWidgetResized()); }
public void Resize() { #if UNITY_EDITOR Undo.SetCurrentGroupName("GrowButtonByTextMesh Resize"); int group = Undo.GetCurrentGroup(); #endif float rowWidth = RowWidth(); #if UNITY_EDITOR for (int i = 0; i < gameObject.transform.childCount; i++) { Undo.RecordObject(gameObject.transform.GetChild(i), "Resize Child"); } #endif textMesh.gameObject.transform.SetParent(null, true); #if UNITY_EDITOR Undo.RecordObject(transform, "Scale Main Object"); #endif PanelUtils.PanelResizeWidth panelResizeWidth = PanelUtils.ResizeWidth(gameObject, rowWidth, 0, true); transform.localScale = new Vector3(panelResizeWidth.xScale, transform.localScale.y, transform.localScale.z); textMesh.gameObject.transform.SetParent(gameObject.transform, true); if (alignment == TextAlignment.Left) { // FIXME: this can be optimized by batching all WorldDistanceToLocalDistance calls for this object float localTextMeshWidth = TransformWithoutRotation.WorldDistanceToLocalDistance(TextMeshWidth(), textMesh.gameObject); float localParentContainerWidth = TransformWithoutRotation.WorldDistanceToLocalDistance(rowWidth, textMesh.gameObject); float localPadding = TransformWithoutRotation.WorldDistanceToLocalDistance(padding, textMesh.gameObject); float xOffset = localTextMeshWidth / 2 + localPadding - localParentContainerWidth / 2; textMesh.gameObject.transform.localPosition = new Vector3( xOffset * textMesh.gameObject.transform.localScale.x, textMesh.gameObject.transform.localPosition.y, textMesh.gameObject.transform.localPosition.z ); } else { textMesh.gameObject.transform.localPosition = new Vector3(0, textMesh.gameObject.transform.localPosition.y, textMesh.gameObject.transform.localPosition.z); } #if UNITY_EDITOR Undo.CollapseUndoOperations(group); #endif if (transform.parent) { ExecuteEvents.Execute <IChild3dWidgetResized>(transform.parent.gameObject, null, (x, y) => x.Child3dWidgetResized()); } }