/// <summary> /// UEvent数据写入无返回值字典 /// </summary> /// <param name="transformtransform">UEvent</param> /// <param name="key">键</param> public void PutUEventInVoidDic(TransformTransformEvent @transformtransform, string key) { @transformtransform.PutInDic(key); }
/// <summary> /// UEvent数据写入无返回值字典 /// </summary> /// <param name="transformtransform">UEvent</param> public void PutUEventInVoidDic(TransformTransformEvent @transformtransform) { @transformtransform.PutInDic(); }
static internal void PutInDic(this TransformTransformEvent @transformtransform, out string key) { key = string.Format("{0}{1}{2}", defaultKey, nameof(TransformTransformEvent), KeyForXY(UnityEngine.Random.Range(1, 20), UnityEngine.Random.Range(1, 99))); PutInDic(@transformtransform, key); }
static internal void PutInDic(this TransformTransformEvent @transformtransform, string key) { PutInDic <Transform, Transform>(@transformtransform, key); }
static internal void PutInDic(this TransformTransformEvent @transformtransform) { PutInDic(@transformtransform, string.Format("{0}{1}", defaultKey, nameof(TransformTransformEvent))); }