/// <summary> /// Smoothly adjusts <see cref="Drawable.Alpha"/> over time. /// </summary> /// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns> public static TransformSequence <T> FadeTo <T>(this TransformSequence <T> t, float newAlpha, double duration = 0, Easing easing = Easing.None) where T : Drawable => t.FadeTo(newAlpha, duration, new DefaultEasingFunction(easing));