コード例 #1
0
 /// <summary> Convert struct to local position for transform </summary>
 public static void FromLocalStructToLocal(this Transform transform, TransformLocalStruct data, bool ignoreActive = true)
 {
     // transfrom from Local to World
     transform.localPosition    = data.localPosition;
     transform.localEulerAngles = data.localEulerAngles;
     transform.localScale       = data.localScale;
     if (!ignoreActive)
     {
         transform.gameObject.SetActive(data.active);
     }
 }
コード例 #2
0
 public static void FromLocalStructToWorld(this Transform transform, TransformLocalStruct data, bool ignoreActive = true)
 {
     // transfrom from Local to World + parent Position!
     transform.position         = (data.parent.localToWorldMatrix * data.localPosition);
     transform.position        += data.parent.position;
     transform.localEulerAngles = data.localEulerAngles;
     transform.localScale       = data.localScale;
     if (!ignoreActive)
     {
         transform.gameObject.SetActive(data.active);
     }
 }