void GenerateTexCoordString( StringBuilder builder, int texCoord, TransformItem transformItem, string transformGpuParameterNamePrefix ) { if( transformItem.IsDataExists() ) { builder.AppendFormat( "mul(float2x2({0}Mul.x,{0}Mul.y,{0}Mul.z,{0}Mul.w),texCoord{1})+{0}Add", transformGpuParameterNamePrefix, texCoord ); } else { builder.AppendFormat( "texCoord{0}", texCoord ); } }