void Reflect(Collider2D _collider) { m_IsReflected = true; var _direction = transform.TransformDirection(Vector3.right); // hard // todo: rough solution. var _rayResults = Physics2D.RaycastAll( transform.TransformPoint(0.5f * Vector3.left), _direction, 1f, reflectionMask); foreach (var _rayResult in _rayResults) { if (_rayResult.collider != _collider) { continue; } _direction = Vector3.Reflect(_direction, _rayResult.normal); var _angle = transform.eulerAngles; _angle.z = TransformHelper.VectorToDeg(_direction); transform.eulerAngles = _angle; var _velocity = transform.rigidbody2D.velocity; transform.rigidbody2D.velocity = Vector3.Reflect(_velocity, _rayResult.normal); return; } Debug.Log("RayCast failed!"); }
//// Updates the transform based on the behavior. //// Returns true if the state of the transform changed. //// This ignores interpolation. //public override bool tryMove(Transform transform, float deltaTime) //{ // transform.position = getTargetPosition(transform); // return true; //} // Calculate the direction of the movement behavior after processing user inputs. private Vector3 calculateTargetPosition(Transform transform) { float horizontalStep = m_inputMagnitude.x > 0 ? m_data.forwardStepSize.x : m_data.reverseStepSize.x; float verticalStep = m_inputMagnitude.y > 0 ? m_data.forwardStepSize.y : m_data.reverseStepSize.y; float depthStep = m_inputMagnitude.z > 0 ? m_data.forwardStepSize.z : m_data.reverseStepSize.z; Vector3 finalDirection = Vector3.zero; if (getMoveRelative()) { // Let x = right, z = forward, y = up. TODO: Perhaps get these axis from the TransformHelper. finalDirection += transform.right * horizontalStep * m_inputMagnitude.x; finalDirection += transform.up * verticalStep * m_inputMagnitude.y; finalDirection += transform.forward * depthStep * m_inputMagnitude.z; } else { TransformHelper.setAxisValue( ref finalDirection, TransformHelper.HorizontalAxis, horizontalStep * m_inputMagnitude.x ); TransformHelper.setAxisValue( ref finalDirection, TransformHelper.VerticalAxis, verticalStep * m_inputMagnitude.y ); TransformHelper.setAxisValue( ref finalDirection, TransformHelper.DepthAxis, depthStep * m_inputMagnitude.z ); } return(finalDirection); }
/// <summary> /// 使用指定技能 /// </summary> /// <param name="skillid">技能编号</param> /// <param name="isBatter">是否连击</param> public void AttackUseSkill(int skillid, bool isBatter) { //如果是连击,找当前技能的下一个连击技能 if (currentUseSkill != null && isBatter) { skillid = currentUseSkill.nextBatterId; } //准备技能 currentUseSkill = chSkillMgr.PrepareSkill(skillid); if (currentUseSkill != null) { //目标选择 var selectedTaget = SelectTarget(); if (selectedTaget != null) { //目标选中指示的显隐 if (currentSelectedTarget != null) { TransformHelper.FindChild(currentSelectedTarget, "selected").GetComponent <Renderer>().enabled = false; } currentSelectedTarget = selectedTaget.transform; TransformHelper.FindChild(currentSelectedTarget, "selected").GetComponent <Renderer>().enabled = true; //转向目标 transform.LookAt(currentSelectedTarget); } //攻击动画 chAnim.PlayAnimation(currentUseSkill.animtionName); } }
public string DecryptRun(string message, string password) { //Requires int int shiftBy = TransformHelper.PasswordStrToKeyInt(password); byte[] bytesToShift = Encoding.Unicode.GetBytes(message); int byteCount = bytesToShift.Length; var shifted = new byte[byteCount]; for (int x = 0; x < byteCount; x++) { var b = bytesToShift[x]; byte temp; if (x % 2 == 0) { temp = (byte)(b - shiftBy); } else { temp = (byte)(b + shiftBy); } shifted[x] = temp; } var shiftedString = Encoding.Unicode.GetString(shifted); return(shiftedString); }
public byte[] DecryptCbc(byte[] ciphertext, byte[] seed) { using (var rand = new DeterministicCryptoRandomGenerator(seed, false)) { byte[] iv; using (var aesAlg = Aes.Create()) { aesAlg.KeySize = AesKeySize; var keyBytes = new byte[aesAlg.KeySize / 8]; rand.GetBytes(keyBytes, 0, aesAlg.KeySize / 8); iv = keyBytes; aesAlg.Key = keyBytes; aesAlg.IV = iv; aesAlg.Mode = CipherMode.CBC; aesAlg.Padding = PaddingMode.Zeros; // Create the streams used for encryption. // Open a new memory stream to write the encrypted data to // Create a crypto stream to perform encryption using (var decryptor = aesAlg.CreateDecryptor()) { // write encrypted bytes to memory return(TransformHelper.PerformCryptography(decryptor, ciphertext)); } } } }
public byte[] ConputeMacWithKey(byte[] data, byte[] seed) { using (var rand = new DeterministicCryptoRandomGenerator(seed, false)) { byte[] iv; byte[] ciphertext; byte[] keyBytes; using (var aesAlg = Aes.Create()) { aesAlg.KeySize = AesKeySize; keyBytes = new byte[aesAlg.KeySize / 8]; rand.GetBytes(keyBytes, 0, aesAlg.KeySize / 8); iv = new byte[AesKeySize / 8]; aesAlg.Key = keyBytes; aesAlg.Padding = PaddingMode.PKCS7; aesAlg.IV = iv; aesAlg.Mode = CipherMode.CBC; // Create the streams used for encryption. // Open a new memory stream to write the encrypted data to // Create a crypto stream to perform encryption using (var ecryptor = aesAlg.CreateEncryptor()) { // write encrypted bytes to memory ciphertext = TransformHelper.PerformCryptography(ecryptor, data); } } // return last block return(ciphertext.Skip(ciphertext.Length - AesBlockSize).ToArray()); } }
void CreateGunPrefab(GunHandler handler) { GameObject gun = GameObject.Instantiate(handler.gun.prefabObj); gun.transform.SetParent(handler.transform); TransformHelper.SetLocalTransformData(gun.transform, handler.gun.prefabLocalData); }
public HttpResponseMessage DeleteCustomer(string CustomerOperateDTO) { CustomerOperateDTO dto = TransformHelper.ConvertBase64JsonStringToDTO <CustomerOperateDTO>(CustomerOperateDTO); ResultDTO <object> actionresult = new ResultDTO <object>(); try { actionresult.SubmitResult = _ICustomerServices.DeleteCustomer(dto); } catch (DbUpdateException ex) { actionresult.SubmitResult = false; actionresult.Message = "此条信息已使用不可删除!"; } catch (Exception ex) { actionresult.SubmitResult = false; actionresult.Message = ex.Message; } HttpResponseMessage result = new HttpResponseMessage { Content = new StringContent(JsonConvert.SerializeObject(actionresult), System.Text.Encoding.GetEncoding("UTF-8"), "application/json") }; return(result); }
public HttpResponseMessage GetCustomerList(string CustomerSearchDTO) { CustomerSearchDTO dto = TransformHelper.ConvertBase64JsonStringToDTO <CustomerSearchDTO>(CustomerSearchDTO); ResultDTO <List <CustomerResultDTO> > actionresult = new ResultDTO <List <CustomerResultDTO> >(); try { if (dto.QueryType == 0)//查询客户信息 { actionresult.Object = _ICustomerServices.GetCustomerList(dto); } else if (dto.QueryType == 1)//查询相似客户 { actionresult.Object = _ICustomerServices.GetSimilarCustomerList(dto); } actionresult.SubmitResult = true; actionresult.rows = dto.rows; actionresult.page = dto.page; actionresult.Count = dto.Count; } catch (Exception ex) { actionresult.SubmitResult = false; actionresult.Message = ex.Message; } HttpResponseMessage result = new HttpResponseMessage { Content = new StringContent(JsonConvert.SerializeObject(actionresult), System.Text.Encoding.GetEncoding("UTF-8"), "application/json") }; return(result); }
public GameObject AddPrf(GameObject _prf, Anchor9 _anchor) { var _go = (GameObject)Instantiate(_prf); TransformHelper.SetParentWithoutScale(_go, anchors[(int)_anchor].gameObject); return(_go); }
public void TestMethod1() { //关账日 //新增 testcontroller.GetAccountDateList(); AccountDateOperateDTO adddto = new AccountDateOperateDTO(); adddto.AccountDateBelongModel = "基础数据"; adddto.AccountDateName = "单元测试关账日名称"; var addresult = JsonConvert.DeserializeObject <ResultDTO <object> >(testcontroller.AddAccountDate(adddto).Content.ReadAsStringAsync().Result); var resultlist1 = JsonConvert.DeserializeObject <List <AccountDateResultDTO> >(testcontroller.GetAccountDateList().Content.ReadAsStringAsync().Result); var target = resultlist1.Where(m => m.AccountDateName == "单元测试关账日名称").FirstOrDefault(); Assert.IsNotNull(target); //修改 adddto.AccountDateID = target.AccountDateID; adddto.AccountDateName = "修改单元测试关账日名称"; var updateresult = JsonConvert.DeserializeObject <ResultDTO <object> >(testcontroller.UpdateAccountDate(adddto).Content.ReadAsStringAsync().Result); var resultlist2 = JsonConvert.DeserializeObject <List <AccountDateResultDTO> >(testcontroller.GetAccountDateList().Content.ReadAsStringAsync().Result); target = resultlist2.Where(m => m.AccountDateName == "修改单元测试关账日名称").FirstOrDefault(); Assert.IsNotNull(target); //删除 AccountDateSearchDTO deletedto = new AccountDateSearchDTO(); deletedto.AccountDateID = target.AccountDateID; var deletedtostr = TransformHelper.ConvertDTOTOBase64JsonString(deletedto); var deleteresult = JsonConvert.DeserializeObject <ResultDTO <object> >(testcontroller.DeleteAccountDate(deletedtostr).Content.ReadAsStringAsync().Result); var resultlist3 = JsonConvert.DeserializeObject <List <AccountDateResultDTO> >(testcontroller.GetAccountDateList().Content.ReadAsStringAsync().Result); target = resultlist3.Where(m => m.AccountDateID == target.AccountDateID).FirstOrDefault(); Assert.IsNull(target); }
// Update is called once per frame void Update() { if (_world_anchor != null && tfFrameName != null) { // If one works, both should; // odom represents world zero/ _world_anchor TfVector3? tfVec = _listener.LookupTranslation("odom", tfFrameName); TfQuaternion?tfQuat = _listener.LookupRotation("odom", tfFrameName); if (tfVec.HasValue && tfQuat.HasValue) { Vector3 translationU = TransformHelper.VectorTfToUnity(tfVec.Value); Quaternion quatU = new Quaternion((float)tfQuat.Value.x, (float)tfQuat.Value.y, (float)tfQuat.Value.y, (float)tfQuat.Value.w); DestroyImmediate(_self_anchor); transform.SetPositionAndRotation(_world_anchor.transform.position + translationU, quatU); _self_anchor = gameObject.AddComponent <WorldAnchor>(); } else { Debug.LogWarning("Collocation for " + this.gameObject + " failed because TransformListener.LookupTranslation failed to find translation odom->" + tfFrameName); } } else if (DEBUG_NOISY) { Debug.LogWarning("Collocation for " + this.gameObject + " failed because there is no anchor or no frame name was specified."); } }
public HttpResponseMessage DeleteUser(string UserOperate) { ResultDTO <UserResultDTO> resultdto = new ResultDTO <UserResultDTO>(); try { UserOperate dto = TransformHelper.ConvertBase64JsonStringToDTO <UserOperate>(UserOperate); resultdto.SubmitResult = _lUserAuthorityServices.DeleteUser(dto); } catch (DbUpdateException) { resultdto.SubmitResult = false; resultdto.Message = "此条信息已使用不可删除!"; } catch (Exception ex) { resultdto.SubmitResult = false; resultdto.Message = ex.Message; } HttpResponseMessage result = new HttpResponseMessage { Content = new StringContent(JsonConvert.SerializeObject(resultdto), System.Text.Encoding.GetEncoding("UTF-8"), "application/json") }; return(result); }
public void TestMethod1() { //仪器类型 //新增 testcontroller.GetInstrumentTypeList(); InstrumentTypeOperateDTO adddto = new InstrumentTypeOperateDTO(); adddto.InstrumentTypeName = "单元测试钢材"; adddto.CreateTime = DateTime.Now; var addresult = JsonConvert.DeserializeObject <ResultDTO <object> >(testcontroller.AddInstrumentType(adddto).Content.ReadAsStringAsync().Result); var resultlist1 = JsonConvert.DeserializeObject <List <InstrumentTypeResultDTO> >(testcontroller.GetInstrumentTypeList().Content.ReadAsStringAsync().Result); var target = resultlist1.Where(m => m.InstrumentTypeName == "单元测试钢材").FirstOrDefault(); Assert.IsNotNull(target); //修改 adddto.InstrumentTypeID = target.InstrumentTypeID; adddto.InstrumentTypeName = "修改单元测试仪器类型名称"; var updateresult = JsonConvert.DeserializeObject <ResultDTO <object> >(testcontroller.UpdateInstrumentType(adddto).Content.ReadAsStringAsync().Result); var resultlist2 = JsonConvert.DeserializeObject <List <InstrumentTypeResultDTO> >(testcontroller.GetInstrumentTypeList().Content.ReadAsStringAsync().Result); target = resultlist2.Where(m => m.InstrumentTypeName == "修改单元测试仪器类型名称").FirstOrDefault(); Assert.IsNotNull(target); //删除 InstrumentTypeSearchDTO deletedto = new InstrumentTypeSearchDTO(); deletedto.InstrumentTypeID = target.InstrumentTypeID; var deletedtostr = TransformHelper.ConvertDTOTOBase64JsonString(deletedto); var deleteresult = JsonConvert.DeserializeObject <ResultDTO <object> >(testcontroller.DeleteProductType(deletedtostr).Content.ReadAsStringAsync().Result); var resultlist3 = JsonConvert.DeserializeObject <List <InstrumentTypeResultDTO> >(testcontroller.GetInstrumentTypeList().Content.ReadAsStringAsync().Result); target = resultlist3.Where(m => m.InstrumentTypeID == target.InstrumentTypeID).FirstOrDefault(); Assert.IsNull(target); }
public NoteEditViewModel(INavigationService navigationService, IPermissionService permissionService, IFileSystem fileService, IMediaService mediaService, IVideoService videoService, ICommandResolver commandResolver, MediaHelper mediaHelper, TransformHelper transformHelper) : base(navigationService) { _permissionService = permissionService; _fileService = fileService; _mediaService = mediaService; _videoService = videoService; _commandResolver = commandResolver; _mediaHelper = mediaHelper; _transformHelper = transformHelper; AttachButtonImageSource = ConstantsHelper.AttachmentLightIcon; CameraButtonImageSource = ConstantsHelper.CameraIcon; VideoButtonImageSource = ConstantsHelper.VideoIcon; GalleryItemModels = new RangeObservableCollection <GalleryItemModel>(); DescriptionTextChanged = commandResolver.Command <string>(DescriptionChanged); TakePhotoCommand = commandResolver.AsyncCommand(TakePhoto); TakeVideoCommand = commandResolver.AsyncCommand(TakeVideo); PickMultipleMediaCommand = commandResolver.AsyncCommand(PickMultipleMedia); SaveNoteCommand = commandResolver.AsyncCommand <string>(SaveNote); DeleteNoteCommand = commandResolver.AsyncCommand(DeleteNote); SelectImageCommand = commandResolver.AsyncCommand <GalleryItemModel>(SelectImage); }
public static Entity NewBlock(Vector3 positionValues, Texture2D texture, string typeName) { Entity block = EntityFactory.NewEntity(typeName); TransformComponent transformComponent = new TransformComponent(block, new Vector3(x: positionValues.X, y: positionValues.Y, z: positionValues.Z)); ModelComponent modelComponent = new ModelComponent(block, AssetManager.Instance.GetContent <Model>("Models/block2")); modelComponent.World = Matrix.CreateWorld(transformComponent.Position, Vector3.Forward, Vector3.Up); TextureComponent textureComponent = new TextureComponent(block, texture); CollisionComponent collisionComponent = new CollisionComponent(block, new BoxVolume(EntityFactory.CreateBoundingBox(modelComponent.Model))); LightComponent lightComponent = new LightComponent(block, new Vector3(0, 7, -5), Color.White.ToVector4(), 10f, Color.Blue.ToVector4(), 0.2f, Color.White.ToVector4(), 1000f); EffectComponent effectComponent = new EffectComponent(block, AssetManager.Instance.GetContent <Effect>("Shading")); BlockComponent blockComponent = new BlockComponent(block); ComponentManager.Instance.AddComponentToEntity(block, transformComponent); ComponentManager.Instance.AddComponentToEntity(block, modelComponent); ComponentManager.Instance.AddComponentToEntity(block, textureComponent); ComponentManager.Instance.AddComponentToEntity(block, collisionComponent, typeof(CollisionComponent)); ComponentManager.Instance.AddComponentToEntity(block, blockComponent); ComponentManager.Instance.AddComponentToEntity(block, effectComponent); ComponentManager.Instance.AddComponentToEntity(block, lightComponent); TransformHelper.SetInitialModelPos(modelComponent, transformComponent); TransformHelper.SetBoundingBoxPos(collisionComponent, transformComponent); //EntityFactory.AddBoundingBoxChildren((BoxVolume)collisionComponent); return(block); }
public byte[] EncryptEcb(byte[] data, byte[] seed, bool useEntropy = true) { byte[] ciphertext; using (var rand = new DeterministicCryptoRandomGenerator(seed, useEntropy)) { using (var aesAlg = Aes.Create()) { var keyBytes = new byte[aesAlg.KeySize / 8]; rand.GetBytes(keyBytes, 0, aesAlg.KeySize / 8); aesAlg.Key = keyBytes; aesAlg.Mode = CipherMode.ECB; aesAlg.Padding = PaddingMode.Zeros; // Create a crypto stream to perform encryption using (ICryptoTransform ecryptor = aesAlg.CreateEncryptor()) { // write encrypted bytes to memory ciphertext = TransformHelper.PerformCryptography(ecryptor, data); } } } return(ciphertext); }
public static Entity NewBasePlayer(String model, int gamePadIndex, Vector3 transformPos, Texture2D texture, String typeName) { Entity player = EntityFactory.NewEntity(typeName); TransformComponent transformComponent = new TransformComponent(player, transformPos); ModelComponent modelComponent = new ModelComponent(player, AssetManager.Instance.GetContent <Model>(model)); VelocityComponent velocityComponent = new VelocityComponent(player); CollisionComponent collisionComponent = new CollisionComponent(player, new BoxVolume(EntityFactory.CreateBoundingBox(modelComponent.Model))); PlayerComponent playerComponent = new PlayerComponent(player); FrictionComponent frictionComponent = new FrictionComponent(player); TextureComponent textureComponent = new TextureComponent(player, texture); GravityComponent gravityComponent = new GravityComponent(player); EffectComponent effectComponent = new EffectComponent(player, AssetManager.Instance.GetContent <Effect>("Shading")); ComponentManager.Instance.AddComponentToEntity(player, modelComponent); ComponentManager.Instance.AddComponentToEntity(player, transformComponent); ComponentManager.Instance.AddComponentToEntity(player, velocityComponent); ComponentManager.Instance.AddComponentToEntity(player, collisionComponent, typeof(CollisionComponent)); ComponentManager.Instance.AddComponentToEntity(player, playerComponent); ComponentManager.Instance.AddComponentToEntity(player, frictionComponent); ComponentManager.Instance.AddComponentToEntity(player, textureComponent); ComponentManager.Instance.AddComponentToEntity(player, gravityComponent); ComponentManager.Instance.AddComponentToEntity(player, effectComponent); TransformHelper.SetInitialModelPos(modelComponent, transformComponent); TransformHelper.SetBoundingBoxPos(collisionComponent, transformComponent); //TransformHelper.SetInitialModelPos(modelComponent, transformComponent); //TransformHelper.SetInitialBoundingSpherePos(collisionComponent, transformComponent); return(player); }
public static async Task Render(IElement element, IFrameContext context, RendererDirect2D render) { var href = element.GetHref(); if (href == null) { return; } var fragment = (href.Scheme == "internal") ? element.OwnerDocument?.GetElementById(href.Fragment.Substring(1)) : await LoadExternal(href, render, element.OwnerDocument.BaseUri); if (fragment == null) { return; } try { fragment.SetParentOverride(element); using (TransformHelper.CreatePosition(render, element, context)) await render.GetRenderer(fragment.ElementType)( fragment, context.Create(element.GetSize(context, context.Size)), render ); } finally { fragment.SetParentOverride(null); } }
/// <summary> /// Wander behavior. /// This behavior is defined by the values of: /// - WanderingRadius --> Strength of wander /// - WanderingDistance --> Distance ahead the agent where wander circle is drawn /// - WanderingJitter --> Max amount of random displacement that can be add each second /// Can also be compute using Perlin noise. /// </summary> private Vector2 Wander(double timeElapsed) { // Jitter scale according to time elapsed double jitterTimeSliced = timeElapsed * WanderingJitter; // Create wander target direction using a binomial distribution (-1 ; 1) WanderingTarget += new Vector2((float)(RandomHelper.NextBinomial() * jitterTimeSliced), (float)(RandomHelper.NextBinomial() * jitterTimeSliced)); // Get normalized direction (projection on a unit circle) // Be aware that we cannot normalize using the property because only the copy will be normalized // Indeed the Vector is a structure not a class _wanderingTarget.Normalize(); // Scale based on circle radius WanderingTarget *= WanderingRadius; // Project target ahead of agent Vector2 targetLocal = WanderingTarget + new Vector2(WanderingDistance, 0); // Get world position based on local basis // Vector2 targetWorld = TransformHelper.LocalToWorld(targetLocal, Agent.Heading, Agent.Perp, Agent.Pos); Vector2 targetWorld = TransformHelper.LocalToWorldByMatrix(targetLocal, Agent.Heading, Agent.Perp, Agent.Pos); // Only used for debug purpose wanderTargetPos = targetWorld; wanderCirclePos = TransformHelper.LocalToWorldByMatrix(new Vector2(WanderingDistance, 0), Agent.Heading, Agent.Perp, Agent.Pos); // Return a force of attraction to random target return(Seek(targetWorld)); }
/// <summary> /// Chamado a cada frame, se o script estiver habilitado. /// <remarks> /// � chamado ap�s todos os m�todos Update terem sido chamados. /// � �til para ordernar a execu��o de scripts. Por exemplo uma c�mera que segue um objeto /// deve ser sempre implementada no m�todo LateUpdate, pois ela ir� seguir a posi��o do objeto que foi /// alterada no Update de seu script. /// </remarks> /// </summary> public void LateUpdate() { if (!Target) { return; } // Calculate the current rotation angles float wantedRotationAngle = Target.eulerAngles.y; float wantedHeight = Target.position.y + Height; float currentRotationAngle = transform.eulerAngles.y; float currentHeight = transform.position.y; // Damp the rotation around the y-axis currentRotationAngle = Mathf.LerpAngle(currentRotationAngle, wantedRotationAngle, RotationDamping * Time.deltaTime); // Damp the Height currentHeight = Mathf.Lerp(currentHeight, wantedHeight, HeightDamping * Time.deltaTime); // Convert the angle into a rotation Quaternion currentRotation = Quaternion.Euler(0, currentRotationAngle, 0); // Set the position of the camera on the x-z plane to: // distance meters behind the target transform.position = Target.position; transform.position -= currentRotation * Vector3.forward * Distance; // Set the Height of the camera TransformHelper.SetPositionY(transform, currentHeight); // Always look at the target transform.LookAt(Target); }
private void Awake() { if (_instance == null) { _instance = this as TransformHelper; } }
public void TestMethod1() { //用户统计 //新增 UsersStatSearchDTO searchdto = new UsersStatSearchDTO(); searchdto.page = 1; searchdto.rows = 1; var searchdtostr = TransformHelper.ConvertDTOTOBase64JsonString(searchdto); testcontroller.GetUsersStatList(searchdtostr); UsersStatOperateDTO adddto = new UsersStatOperateDTO(); adddto.UseModel = "单元测试用户统计"; adddto.UseModelTime = DateTime.Now; searchdto.rows = 20; searchdtostr = TransformHelper.ConvertDTOTOBase64JsonString(searchdto); var addresult = testcontroller.AddUsersStat(adddto); var resultlist1 = JsonConvert.DeserializeObject <ResultDTO <List <UsersStatResultDTO> > >(testcontroller.GetUsersStatList(searchdtostr).Content.ReadAsStringAsync().Result).Object; var target = resultlist1.Where(m => m.UseModel == "单元测试用户统计").FirstOrDefault(); Assert.IsNotNull(target); //删除 UsersStatResultDTO deletedto = new UsersStatResultDTO(); deletedto.UsersStatID = target.UsersStatID; var deletedtostr = TransformHelper.ConvertDTOTOBase64JsonString(deletedto); var deleteresult = testcontroller.DeleteUsersStat(deletedtostr); var resultlist3 = JsonConvert.DeserializeObject <ResultDTO <List <UsersStatResultDTO> > >(testcontroller.GetUsersStatList(searchdtostr).Content.ReadAsStringAsync().Result).Object; target = resultlist3.Where(m => m.UsersStatID == target.UsersStatID).FirstOrDefault(); Assert.IsNull(target); }
void FixedUpdate() { if (target == null) { return; } var _targetPosition = transform.worldToLocalMatrix.MultiplyPoint3x4(target.transform.position); if (_targetPosition.sqrMagnitude > radius * radius) { return; } var _targetAngle = TransformHelper.VectorToDeg(_targetPosition); if (_targetAngle > range || _targetAngle < -range) { return; } var _newAngle = transform.localEulerAngles; _newAngle.z += Mathf.Clamp(_targetAngle, -constCatchUp, constCatchUp); _newAngle.z += Mathf.Lerp(0, _targetAngle, lerpCatchUp); transform.localEulerAngles = _newAngle; }
public void Refresh() { if (!database) { return; } var _tiledata = database[data]; if (_tiledata == null) { return; } collider_.size = data.sizeWorld; renderer_.sprite = GenericHelper.SelectRandom(_tiledata.sprite); if (prefab) { #if UNITY_EDITOR DestroyImmediate(prefab); #else Destroy(prefab); #endif prefab = null; } if (_tiledata.prefab) { prefab = (GameObject)Instantiate(_tiledata.prefab); TransformHelper.SetParentLocal(prefab, gameObject); } }
private string FindOrAddDataTypeTemplate(string dataTypeName) { string templateName = "dataType_" + dataTypeName; if (this.dataTypeTemplates.ContainsKey(dataTypeName)) { return(templateName); } SimpleSchema.SchemaObject simpleComplexType = this.simpleSchema.ComplexTypes.SingleOrDefault(y => y.Name == dataTypeName); bool dataTypeDefined = this.tdb.ImplementationGuideTypeDataTypes.Count(y => y.ImplementationGuideTypeId == this.rootTemplate.ImplementationGuideTypeId && y.DataTypeName == dataTypeName) > 0; if (simpleComplexType == null || !dataTypeDefined) { return(string.Empty); } XmlElement dataTypeTemplate = TransformHelper.CreateXslTemplate(this.transformDoc, templateName, string.Empty); dataTypeTemplate.AppendChild( TransformHelper.CreateXsltTemplateParam(this.transformDoc, "instance")); CompleteDataTypeTemplate(dataTypeTemplate, simpleComplexType, "$instance"); this.dataTypeTemplates.Add(dataTypeName, dataTypeTemplate); return(templateName); }
private void OnGUI() { if (GUILayout.Button("find the enemy with lowest HP")) { // find all enemy Enemy[] allEnemy = Object.FindObjectsOfType <Enemy>(); // find the min enemy Enemy min = FindEnemyByMinHp(allEnemy); // sign the enemy min.GetComponent <MeshRenderer>().material.color = Color.red; } if (GUILayout.Button("层级未知,查找子物体")) { var childTF = TransformHelper.GetChild(this.transform, "Cubexx"); childTF.GetComponent <MeshRenderer>().material.color = Color.red; } if (GUILayout.Button("暂停游戏")) { Time.timeScale = 0; } if (GUILayout.Button("继续游戏")) { Time.timeScale = 1; } }
private void HalfSize(float distance, float viewPortPart) { var height = 2.0 * Mathf.Tan(0.5f * _mainCam.fieldOfView * Mathf.Deg2Rad) * distance; var width = height * Screen.width / Screen.height; var targetSize = (float)Math.Min(height, width); Debug.Log($"height: {height}, width: {width}, {Camera.main.fieldOfView}"); var currentSize = TransformHelper.GetHierarchicalBounds(gameObject).extents.magnitude; var currScale = transform.localScale; Debug.Log($"targetSize: {targetSize}, currScale: " + $"{currScale}, currentSize: {currentSize}, " + $"{targetSize * currScale.x / currentSize}"); /* * * var newScale = new Vector3( * targetSize * currScale.x / currentSize, * targetSize * currScale.y / currentSize, * targetSize * currScale.z / currentSize * ); * * var scaleTo = TransformHelper.ScaleTo(transform, newScale, 5); * * var exts = GetBounds(gameObject).extents; * Debug.Log($"newScale: {newScale}, finalSize: {exts.x}, {exts.y}, {exts.z}"); */ }
public HttpResponseMessage GetFeedbackList(string FeedbackSearchDTO) { FeedbackSearchDTO dto = TransformHelper.ConvertBase64JsonStringToDTO <FeedbackSearchDTO>(FeedbackSearchDTO); ResultDTO <List <FeedbackResultDTO> > actionresult = new ResultDTO <List <FeedbackResultDTO> >(); try { actionresult.Object = _ICommonServices.GetFeedbackList(dto); actionresult.SubmitResult = true; actionresult.rows = dto.rows; actionresult.page = dto.page; actionresult.Count = dto.Count; } catch (Exception ex) { actionresult.SubmitResult = false; actionresult.Message = ex.Message; } HttpResponseMessage result = new HttpResponseMessage { Content = new StringContent(JsonConvert.SerializeObject(actionresult), System.Text.Encoding.GetEncoding("UTF-8"), "application/json") }; return(result); }
public void OperationEntity_GetServers() { var openApiDocument = LoadOpenApiDocument("../../samples/GetServers.yaml"); var serverEntities = TransformHelper.GetServerEnities(openApiDocument.Servers); Assert.NotNull(serverEntities); Assert.True(serverEntities.Count == 1); Assert.Equal("https://developer.uspto.gov/v1", serverEntities[0].Name); Assert.NotNull(serverEntities[0].ServerVariables); Assert.True(serverEntities[0].ServerVariables.Count == 2); Assert.Equal("scheme", serverEntities[0].ServerVariables[0].Name); Assert.Equal("https", serverEntities[0].ServerVariables[0].DefaultValue); Assert.Equal("The Data Set API is accessible via https and http", serverEntities[0].ServerVariables[0].Description); Assert.Equal(2, serverEntities[0].ServerVariables[0].Values.Count); Assert.Equal("https", serverEntities[0].ServerVariables[0].Values[0]); Assert.Equal("http", serverEntities[0].ServerVariables[0].Values[1]); Assert.Equal("basepath", serverEntities[0].ServerVariables[1].Name); Assert.Equal("v1", serverEntities[0].ServerVariables[1].DefaultValue); Assert.Equal("the base path", serverEntities[0].ServerVariables[1].Description); Assert.Equal(2, serverEntities[0].ServerVariables[1].Values.Count); Assert.Equal("v1", serverEntities[0].ServerVariables[1].Values[0]); Assert.Equal("v2", serverEntities[0].ServerVariables[1].Values[1]); }