public void ComponentStatePositionTest() { // Arrange var initialPos = new EntityCoordinates(GridA.GridEntityId, (0, 0)); var parent = EntityManager.SpawnEntity("dummy", initialPos); var child = EntityManager.SpawnEntity("dummy", initialPos); var parentTrans = parent.Transform; var childTrans = child.Transform; var compState = new TransformComponent.TransformComponentState(new Vector2(5, 5), new Angle(0), GridB.GridEntityId); parentTrans.HandleComponentState(compState, null); compState = new TransformComponent.TransformComponentState(new Vector2(6, 6), new Angle(0), GridB.GridEntityId); childTrans.HandleComponentState(compState, null); // World pos should be 6, 6 now. // Act var oldWpos = childTrans.WorldPosition; compState = new TransformComponent.TransformComponentState(new Vector2(1, 1), new Angle(0), parent.Uid); childTrans.HandleComponentState(compState, null); var newWpos = childTrans.WorldPosition; // Assert Assert.That(newWpos, Is.EqualTo(oldWpos)); }
public void ComponentStatePositionTest() { // Arrange var parent = EntityManager.SpawnEntity("dummy"); var child = EntityManager.SpawnEntity("dummy"); var parentTrans = parent.GetComponent <ITransformComponent>(); var childTrans = child.GetComponent <ITransformComponent>(); var compState = new TransformComponent.TransformComponentState(new Vector2(5, 5), GridB.Index, new Angle(0), EntityUid.Invalid); parentTrans.HandleComponentState(compState); compState = new TransformComponent.TransformComponentState(new Vector2(6, 6), GridB.Index, new Angle(0), EntityUid.Invalid); childTrans.HandleComponentState(compState); // World pos should be 6, 6 now. // Act var oldWpos = childTrans.WorldPosition; compState = new TransformComponent.TransformComponentState(new Vector2(1, 1), GridB.Index, new Angle(0), parent.Uid); childTrans.HandleComponentState(compState); var newWpos = childTrans.WorldPosition; // Assert Assert.That(newWpos, Is.EqualTo(oldWpos)); }
public void WorldRotationTest() { // Arrange var initalPos = new EntityCoordinates(GridA.GridEntityId, (0, 0)); var node1 = EntityManager.SpawnEntity("dummy", initalPos); var node2 = EntityManager.SpawnEntity("dummy", initalPos); var node3 = EntityManager.SpawnEntity("dummy", initalPos); node1.Name = "node1_dummy"; node2.Name = "node2_dummy"; node3.Name = "node3_dummy"; var node1Trans = node1.Transform; var node2Trans = node2.Transform; var node3Trans = node3.Transform; var compState = new TransformComponent.TransformComponentState(new Vector2(6, 6), Angle.FromDegrees(135), GridB.GridEntityId); node1Trans.HandleComponentState(compState, null); compState = new TransformComponent.TransformComponentState(new Vector2(1, 1), Angle.FromDegrees(45), node1.Uid); node2Trans.HandleComponentState(compState, null); compState = new TransformComponent.TransformComponentState(new Vector2(0, 0), Angle.FromDegrees(45), node2.Uid); node3Trans.HandleComponentState(compState, null); // Act var result = node3Trans.WorldRotation; // Assert (135 + 45 + 45 = 225) Assert.That(result, new ApproxEqualityConstraint(Angle.FromDegrees(225))); }
public void WorldRotationTest() { // Arrange var node1 = EntityManager.SpawnEntity("dummy"); var node2 = EntityManager.SpawnEntity("dummy"); var node3 = EntityManager.SpawnEntity("dummy"); node1.Name = "node1_dummy"; node2.Name = "node2_dummy"; node3.Name = "node3_dummy"; var node1Trans = node1.GetComponent <ITransformComponent>(); var node2Trans = node2.GetComponent <ITransformComponent>(); var node3Trans = node3.GetComponent <ITransformComponent>(); var compState = new TransformComponent.TransformComponentState(new Vector2(6, 6), GridB.Index, Angle.FromDegrees(135), EntityUid.Invalid); node1Trans.HandleComponentState(compState); compState = new TransformComponent.TransformComponentState(new Vector2(1, 1), GridB.Index, Angle.FromDegrees(45), node1.Uid); node2Trans.HandleComponentState(compState); compState = new TransformComponent.TransformComponentState(new Vector2(0, 0), GridB.Index, Angle.FromDegrees(45), node2.Uid); node3Trans.HandleComponentState(compState); // Act var result = node3Trans.WorldRotation; // Assert (135 + 45 + 45 = 225) Assert.That(result, new ApproxEqualityConstraint(Angle.FromDegrees(225))); }