void OnInventoryChanged() { if (inventory.items.Contains(item)) { transformAnimator.Animate(new TimedValue <TransformState>(new TransformState(TargetPosition(), TargetScale()), Time.time + animationDelay)); } else { Free(); } }
void OnInventoryChanged() { transformAnimator.Animate(new TimedValue <TransformState>(new TransformState(TargetPosition(), TargetScale()), Time.time + animationDelay)); }