public override void ReturnToPool() { transferer.Stop(); col.enabled = false; rend.enabled = false; base.ReturnToPool(); }
public override void ReturnToPool() { //Abort if alredy returned to pool if (!this.enabled) { return; } transferer.Stop(); Col.enabled = false; rb.isKinematic = true; rend.enabled = false; PlayerData = null; this.enabled = false; base.ReturnToPool(); }