void Awake() { if (!Application.isPlaying) { return; } Tr = transform; Trampoline LocalTrampoline = (Trampoline)Instantiate(TrampolinePrefab); LocalTrampoline.Init(Tr, Width - 2); LocalTrampoline.Strength = Strength; Vector3 CubePos = new Vector3(-Width * 0.5f + 0.5f, 1.0f, 0.0f); InitHardBlock(CubePos); CubePos.y--; for (int X = 0; X < Width; X++) { InitHardBlock(CubePos); CubePos.x++; } CubePos.x--; CubePos.y++; InitHardBlock(CubePos); }