protected override void OnEndSurvey(bool wasCompleted) { _dragState = DragState.Idle; _trajectoryDisplay.Dispose(); }
// Clean up protected override void OnEndSurvey(bool wasCompleted) { _trajectoryDisplay.Dispose(); }
// Clean up protected override void OnEndSurvey(bool wasCompleted) { _line.gameObject.SetActive(false); _trajectoryDisplay.Dispose(); }