void ClientCharacterStats(CharacterStats charStats, LobbyMessageInfo info) { LobbyPlayer player = LobbyServer.GetLobbyPlayer(info); if (!charStats.valid) { LogManager.General.LogWarning("Detected character stat points hack on player '" + player.name + "'"); return; } //LogManager.General.Log("Player '" + player.name + "' sent new character stats " + charStats.ToString()); TraitsDB.SetCharacterStats(player, charStats); }
// Sends data about the account to any player public static void SendPublicAccountInfo(string accountId, LobbyPlayer toPlayer) { var player = GetLobbyPlayer(accountId); // Name LobbyGameDB.GetPlayerName(accountId, data => { if (data == null) { if (player == toPlayer) { Lobby.RPC("AskPlayerName", toPlayer.peer); } } else { Lobby.RPC("ReceivePlayerName", toPlayer.peer, accountId, data); if (player == toPlayer) { if (string.IsNullOrEmpty(player.name)) { player.name = data; LobbyServer.OnReceivePlayerName(player); } } } }); // Character customization CharacterCustomizationDB.GetCharacterCustomization(accountId, data => { if (data == null) { if (player == toPlayer) { Lobby.RPC("CustomizeCharacter", toPlayer.peer, accountId); } } else { if (player != null) { player.custom = data; } Lobby.RPC("ReceiveCharacterCustomization", toPlayer.peer, accountId, data); } }); // Skill build SkillBuildsDB.GetSkillBuild(accountId, data => { if (data == null) { Lobby.RPC("ReceiveSkillBuild", toPlayer.peer, accountId, SkillBuild.GetStarterBuild()); } else { Lobby.RPC("ReceiveSkillBuild", toPlayer.peer, accountId, data); } }); // Stats LobbyGameDB.GetPlayerStats(accountId, data => { if (data == null) { data = new PlayerStats(); } // Assign stats if (player != null) { player.stats = data; } // Send the stats to the player Lobby.RPC("ReceivePlayerStats", toPlayer.peer, accountId, Jboy.Json.WriteObject(data) ); }); // FFA Stats LobbyGameDB.GetPlayerFFAStats(accountId, data => { if (data == null) { data = new PlayerStats(); } // Assign stats if (player != null) { player.ffaStats = data; } // Send the stats to the player Lobby.RPC("ReceivePlayerFFAStats", toPlayer.peer, accountId, Jboy.Json.WriteObject(data) ); }); // Character stats TraitsDB.GetCharacterStats(accountId, data => { if (data == null) { data = new CharacterStats(); } if (player != null) { player.charStats = data; } Lobby.RPC("ReceiveCharacterStats", toPlayer.peer, accountId, data); }); // Artifact inventory ArtifactsDB.GetArtifactInventory(accountId, data => { if (data == null) { data = new ArtifactInventory(); } if (player != null) { player.artifactInventory = data; } Lobby.RPC("ReceiveArtifactInventory", toPlayer.peer, accountId, Jboy.Json.WriteObject(data)); }); // Artifact tree ArtifactsDB.GetArtifactTree(accountId, data => { if (data == null) { data = ArtifactTree.GetStarterArtifactTree(); } if (player != null) { player.artifactTree = data; } Lobby.RPC("ReceiveArtifactTree", toPlayer.peer, accountId, Jboy.Json.WriteObject(data)); }); // Experience ExperienceDB.GetExperience(accountId, data => { uint exp = 0; if (data != null) { exp = data.experience; } Lobby.RPC("ReceiveExperience", toPlayer.peer, accountId, exp); }); // Item inventory ItemInventoryDB.GetItemInventory(accountId, data => { if (data == null) { data = new ItemInventory(); } if (player != null) { player.itemInventory = data; } Lobby.RPC("ReceiveItemInventory", toPlayer.peer, accountId, Jboy.Json.WriteObject(data)); }); // View profile Lobby.RPC("ViewProfile", toPlayer.peer, accountId); }