bool CompareObjectsAcrossStates(TraitBasedObject object1, StateData state1, TraitBasedObject object2, StateData state2) { if (!object1.HasSameTraits(object2)) { return(false); } if (object1.CarrierIndex != TraitBasedObject.Unset) { if (!state1.CarrierBuffer[object1.CarrierIndex].Equals(state2.CarrierBuffer[object2.CarrierIndex])) { return(false); } } if (object1.CarriableIndex != TraitBasedObject.Unset) { if (!state1.CarriableBuffer[object1.CarriableIndex].Equals(state2.CarriableBuffer[object2.CarriableIndex])) { return(false); } } if (object1.ColoredIndex != TraitBasedObject.Unset) { if (!state1.ColoredBuffer[object1.ColoredIndex].Equals(state2.ColoredBuffer[object2.ColoredIndex])) { return(false); } } if (object1.LocalizedIndex != TraitBasedObject.Unset) { if (!state1.LocalizedBuffer[object1.LocalizedIndex].Equals(state2.LocalizedBuffer[object2.LocalizedIndex])) { return(false); } } if (object1.LockableIndex != TraitBasedObject.Unset) { if (!state1.LockableBuffer[object1.LockableIndex].Equals(state2.LockableBuffer[object2.LockableIndex])) { return(false); } } if (object1.EndIndex != TraitBasedObject.Unset) { if (!state1.EndBuffer[object1.EndIndex].Equals(state2.EndBuffer[object2.EndIndex])) { return(false); } } return(true); }