// 默认选择 public bool InitDefaultChoose(int nChooseLevel, bool isNextBranch) { if (TrainingLogic.Instance() == null) { return(false); } // 错 → 默认选择不会选到分支的两个点 所以只在五个点的循环 实际上应该前四个 // 纠正 当满级时 可能选择到分支点 所以还是得都比较一边 if (m_BranchTraining == nChooseLevel) { TrainingLogic.Instance().ShowTrainingTips(m_BranchPoint, nChooseLevel, isNextBranch); } else { for (int i = 0; i < m_TrainingPoint.Length; i++) { if (m_TrainingGroup * GlobeVar.TRAININGSTAGE_LEVELCOUNT + i + 1 == nChooseLevel) { TrainingLogic.Instance().ShowTrainingTips(m_TrainingPoint[i], nChooseLevel, isNextBranch); return(true); } } } return(false); }
void TrainingLevelOnClick(GameObject value) { if (TrainingLogic.Instance() == null) { return; } if (m_BranchPoint == value) { TrainingLogic.Instance().ShowTrainingTips(value, m_BranchTraining); } else { for (int i = 0; i < m_TrainingPoint.Length; i++) { if (m_TrainingPoint[i] == value) { TrainingLogic.Instance().ShowTrainingTips(value, m_TrainingGroup * GlobeVar.TRAININGSTAGE_LEVELCOUNT + i + 1); break; } } } }
void Awake() { m_Instance = this; }
void OnDestroy() { m_Instance = null; }
void OnDisable() { m_Instance = null; }
void OnEnable() { m_Instance = this; m_TrainingEffect.SetActive(false); Init(); }
void OnCommonDataChange(int nIndex, int nValue) { if (nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_COPYSCENE_QUITTIME) { if (FunctionButtonLogic.Instance() != null) { FunctionButtonLogic.Instance().ExitTime = nValue; } } else if (nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_CJG_SWEEP_CD) { GameManager.gameManager.PlayerDataPool.CJGSweepCDTime = nValue; if (DungeonWindow.Instance() != null) { DungeonWindow.Instance().UpdateTabInfo(); } } else if (nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_COPYSCENE_SWEEP_CD) { GameManager.gameManager.PlayerDataPool.CopyeSceneSweepCDTime = nValue; } else if (nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_VIPCP_JXZ || nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_VIPCP_YZW || nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_VIPCP_ZLQJ || nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_VIPCP_YWGM || nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_VIPCP_NHCJ || nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_VIPCP_SSS) { if (DungeonWindow.Instance() != null) { DungeonWindow.Instance().UpdateTabInfo(); } } else if (nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_SHARE_NANGUA_CODE_REWARD_COUNT) { if (ShareRootWindow.Instance() != null) { ShareRootWindow.Instance().UpdateRewardCount(); } } else if (nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_WISHINGWELL_TOTAL || nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_WISHINGWELL_FETCH) { if (ChargeActivityLogic_XY.Instance() != null) { ChargeActivityLogic_XY.Instance().UpdateData(); } } else if (nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_VIPCP_MONEYTREE) { if (MoneyTreeLogic.Instance() != null) { MoneyTreeLogic.Instance().UpdateVipTip(); } } else if (nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_PAOSHANG_GOTTEN_NUM) { if (MenuBarLogic.Instance() != null) { MenuBarLogic.Instance().UpdateGuildAndMasterReserveMember(); } if (PlayerFrameLogic.Instance() != null) { PlayerFrameLogic.Instance().UpdateRemainNum(); } // if (GuildWindow.Instance() != null) // { // GuildWindow.Instance().UpdatePaoShangTip(); // } // if (GuildPaoShang.Instance() != null) // { // GuildPaoShang.Instance().UpdateMemTimesOneDay(); // } } // else if (nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_HONGBAO_SCORE) // { // if (MakeHongBaoWindow.Instance() != null ) // { // MakeHongBaoWindow.Instance().Score = nValue; // } // } else if (nIndex == (int)USER_COMMONDATA.CD_GUILDMISSION_DAILYDATA) { // if (GuildMission.Instance() != null) // { // GuildMission.Instance().MisionData = nValue; // } } // else if (nIndex == (int)USER_COMMONDATA.CD_GIVEROSE_NUMBER // || nIndex == (int)USER_COMMONDATA.CD_RECEIVEROSE_NUMBER ) // { // if (LoverFlowerWindow.Instance() != null) // { // LoverFlowerWindow.Instance().UpdateRankNumber(); // } // } else if (nIndex == (int)USER_COMMONDATA.CD_JUYIYITANG_GETAWARD) { if (JuYiYiTangWindow.Instance() != null) { JuYiYiTangWindow.Instance().Init(); } } else if (nIndex == (int)USER_COMMONDATA.CD_TRAINING_LEVEL || nIndex == (int)USER_COMMONDATA.CD_TRAINING_CHOICEDATA1 || nIndex == (int)USER_COMMONDATA.CD_TRAINING_CHOICEDATA2 || nIndex == (int)USER_COMMONDATA.CD_TRAINING_CHOICEDATA3) { if (TrainingLogic.Instance() != null) { TrainingLogic.Instance().HandleUpdateTrainingLevel(); } } else if (nIndex == (int)USER_COMMONDATA.CD_TRAINING_EXP) { if (TrainingLogic.Instance() != null) { TrainingLogic.Instance().HandleUpdateTrainingExp(); } } //else if (nIndex == (int)USER_COMMONDATA.CD_NEWSERVERACTIVITY) //{ // if (NewFunctionLogic.Instance() != null) // { // NewFunctionLogic.Instance().ShowNewServerActivity(); // } //} }