void Awake() { tdr = GetComponent <TrainingDataRecorder> (); cac = GetComponent <CarAiController> (); car = GetComponent <Rigidbody> (); im = GetComponent <InputManager> (); }
void Awake() { inputManager = GetComponent <InputManager> (); trackPoints = new Transform[track.childCount]; for (int i = 0; i < trackPoints.Length; i++) { trackPoints [i] = track.GetChild(i); } car = GetComponent <carController> (); carRigidbody = GetComponent <Rigidbody> (); trackBuilder = track.GetComponent <TrackBuilder> (); tdr = GetComponent <TrainingDataRecorder> (); brain = GetComponent <NeuralBrain> (); }
void Start() { tdr = car.GetComponent <TrainingDataRecorder> (); prevSpawnPoint = car.transform.position; }