コード例 #1
0
        private static void init(TrainerAction trainerAction)
        {
            Action action = new Action(trainerAction);

            switch (trainerAction)
            {
                case TrainerAction.End_Turn:
                case TrainerAction.End_Battle:
                    break;
                case TrainerAction.Pokeball:
                    action.TargetType = TargetType.Position;
                    action.Range = new ArenaRange();
                    action.NextTurn = true;
                    break;
                case TrainerAction.Pokemon_Come_Back:
                    action.TargetType = TargetType.Position;
                    action.Range = new ArenaRange();
                    action.NextTurn = false;
                    break;
                case TrainerAction.Pokemon_Go:
                    action.TargetType = TargetType.Position;
                    action.Range = new ArenaRange();
                    action.NextTurn = true;
                    break;
                default:
                    break;
            }

            trainerActions[(int)trainerAction] = action;
        }
コード例 #2
0
 public static Action Get(TrainerAction trainerAction)
 {
     if (trainerActions[(int)trainerAction] == null)
     {
         init(trainerAction);
     }
     return trainerActions[(int)trainerAction];
 }
コード例 #3
0
 public Action(TrainerAction action)
 {
     Id = (int)action;
     Name = action.ToString();
     TargetType = TargetType.None;
     HitEffects = new List<HitEffect>();
     GroundEffects = new List<GroundEffect>();
     NextTurn = true;
     IsTrainer = true;
 }