コード例 #1
0
 /// <summary>
 /// <see cref="TrainName"/> クラスの新しいインスタンスを初期化します。
 /// </summary>
 /// <param name="trainType">列車種別。</param>
 /// <param name="name">列車名。</param>
 /// <param name="number">列車番号。</param>
 /// <param name="subTrainType">サブ列車種別。</param>
 /// <param name="subTrainTypeRange">サブ列車種別が適用される区間。</param>
 public TrainName(TrainTypes trainType, string name = null, int?number = null, TrainTypes?subTrainType = null, LineRange subTrainTypeRange = null)
 {
     TrainType         = trainType;
     Name              = name;
     Number            = number;
     SubTrainType      = subTrainType;
     SubTrainTypeRange = subTrainTypeRange;
 }
コード例 #2
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 public Train(TrainTypes name, int speed, int capacity, List <Station> route, int totalUsage)
 {
     Name         = name;
     Speed        = Convert.ToInt32(speed * 0.8);
     Capacity     = capacity;
     Route        = route;
     CountOnTrain = 0;
     TotalUsage   = totalUsage;
     Time         = new TimeSpan();
 }
コード例 #3
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        public SpeedLimitComputer(Speed maxSpeed, int trainLength, double decelCoeff, TrainTypes trainType)
        {
            this.maxSpeed = maxSpeed;
            this.trainLength = trainLength;
            this.decelCoeff = decelCoeff;
            this.trainType = trainType;

            decelerationControlEnabled = false;

            currentSpeedLimit = maxSpeed;
        }
コード例 #4
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ファイル: Train.cs プロジェクト: PrOsKiTtLeSs/Pandaros.API
        private static void OnClicked(Players.Player sender, PlayerClickedData data)
        {
            if (data == null ||
                data.TypeSelected == default(ushort) ||
                data.ConsumedType != PlayerClickedData.EConsumedType.Not ||
                data.IsHoldingButton ||
                (data.ClickType != PlayerClickedData.EClickType.Right || data.OnBuildCooldown) ||
                (data.HitType != PlayerClickedData.EHitType.Block ||
                 !TrainTypes.TryGetValue(ItemId.GetItemId(data.TypeSelected), out var cSType) || !sender.Inventory.TryRemove(data.TypeSelected, 1, -1, true)))
            {
                return;
            }

            data.ConsumedType = PlayerClickedData.EConsumedType.UsedAsTool;
            CreateTrain(cSType, data.GetExactHitPositionWorld());
        }
コード例 #5
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    Train MakeTrain(string name, TrainTypes type, Vector3 position)
    {
        var a     = Instantiate(trainPrefab, position, Quaternion.identity);
        var train = a.GetComponent <Train>();

        train.name = name;
        GameObject lokomotywa = null;

        if (type == TrainTypes.Thomans)
        {
            lokomotywa = Instantiate(thomasPrefab, train.gameObject.transform);
        }
        else if (type == TrainTypes.Pendolino)
        {
            lokomotywa = Instantiate(pendolinoPrefab, train.gameObject.transform);
        }
        return(train);
    }
コード例 #6
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ファイル: KVB.cs プロジェクト: tiennotg/FrTrainSys
 public void setParameters(Speed maxSpeed, int trainLength, double decelCoeff, TrainTypes trainType)
 {
     speedLimiter = new SpeedLimitComputer(maxSpeed, trainLength, decelCoeff, trainType);
 }