public IEnumerator BtnNextLevelIEnum() { if (coalCollected == 0) { coalCollected = 1; } scoreTMP.AddScoreTotal(trainController.scoreFaseAtual * coalCollected); trainController.addScore(trainController.scoreFaseAtual * coalCollected); yield return(new WaitForSeconds(1.5f)); animationCurtain.SetBool("end", true); yield return(new WaitForSeconds(1.5f)); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }