public void TestMethodCreateData() { long activeTime = 10; TrafficLightData trafficLightData = new TrafficLightData(activeTime); Assert.AreEqual(activeTime, trafficLightData.TotalTimeRain); }
public IDictionary <EntityId, Entity> Build(ISnapshot snapshot) { Debug.LogFormat("Building.."); var entities = new Dictionary <EntityId, Entity>(); var currentEntityId = 1; entities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlayerCreatorTemplate()); AddVehicles(ref currentEntityId, entities, snapshot); if (snapshot.HasTrafficLight) { var position = new Vector3(SimulationSettings.TrackRadius + 2f, 0f, 0f); var data = new TrafficLightData(0, 8f, 2f, 20f, 2f); entities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateTrafficLightTemplate(position, Quaternion.Euler(0f, 180f, 0f), data)); } return(entities); }
public static Entity CreateTrafficLightTemplate(Vector3 position, Quaternion rotation, TrafficLightData data) { return(EntityBuilder.Begin() .AddPositionComponent(position, CommonRequirementSets.PhysicsOnly) .AddMetadataComponent(entityType: SimulationSettings.TrafficLightPrefabName) .SetPersistence(true) .SetReadAcl(CommonRequirementSets.PhysicsOrVisual) .AddComponent(new Rotation.Data(rotation.ToNativeQuaternion()), CommonRequirementSets.PhysicsOnly) .AddComponent(new TrafficLight.Data(data), CommonRequirementSets.PhysicsOnly) .Build()); }