コード例 #1
0
ファイル: Player.cs プロジェクト: KRLacey/socAI
    private bool GetPermissionToRetryTradeRequest(int currentTurn, TradeOffer trade)
    {
        bool   permission = false;
        String key        = trade.GenerateTradeKey();

        int lastRequestTurn = 0;

        recentTradeRequests.TryGetValue(key, out lastRequestTurn);                      // replaces lastRequestTurn w/ value found in dictionary, untouched if key not found

        if (debugMessages)
        {
            GameEngine.print("REQUEST KEY: " + key + "$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$");
            GameEngine.print("TURN LAST REQUESTED: " + lastRequestTurn);
        }

        if (lastRequestTurn < currentTurn)                                                                      // request not yet made this turn
        {
            if (debugMessages)
            {
                GameEngine.print("OVERWRITE KEY; FORMERLY " + lastRequestTurn + ", NOW: " + currentTurn);
            }

            if (lastRequestTurn != 0)
            {
                recentTradeRequests.Remove(key);
            }

            recentTradeRequests.Add(key, currentTurn);

            permission = true;
        }
        else
        {
            if (trade.TotalGetResources() > 1)
            {
                trade.dropGetCard();
                trade.EqualizeTrade();

                if (debugMessages)
                {
                    GameEngine.print("{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{-- REATTEMPT WITH FEWER CARDS REQUESTED --}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}");
                }

                permission = GetPermissionToRetryTradeRequest(currentTurn, trade);
            }
        }


        return(permission);
    }
コード例 #2
0
ファイル: Player.cs プロジェクト: KRLacey/socAI
    // Returns a TradeOffer if the trade is valid (an identical request has not recently been made); If this is not true, returns null
    public TradeOffer generateAITradeRequest(int currentTurn, AIEngine.Objective objective)
    {
        TradeOffer trade = BuildFairTrade(currentTurn, objective.GetCardDifferential());

        if (trade.TotalGetResources() > 1 && trade.TotalGiveResources() > 1)
        {
            trade.RandomUnequalizeTrade();              // Introduces an element of randomness to the trade algorithm
        }

        if (debugMessages)
        {
            GameEngine.print("PLAYER HAND: \n" +
                             hand.brick + " BRICK\n" +
                             hand.ore + " ORE\n" +
                             hand.wood + " WOOD\n" +
                             hand.grain + " GRAIN\n" +
                             hand.sheep + " SHEEP");

            GameEngine.print("CARDS NEEDED: \n" +
                             objective.GetCardsNeeded().brick + " BRICK\n" +
                             objective.GetCardsNeeded().ore + " ORE\n" +
                             objective.GetCardsNeeded().wood + " WOOD\n" +
                             objective.GetCardsNeeded().grain + " GRAIN\n" +
                             objective.GetCardsNeeded().sheep + " SHEEP");

            GameEngine.print("CARD DIFFERENTIAL: \n" +
                             objective.GetCardsNeeded().GetHandSize() + " CARDS NEEDED\n" +
                             objective.GetCardDifferential().brick + " BRICK\n" +
                             objective.GetCardDifferential().ore + " ORE\n" +
                             objective.GetCardDifferential().wood + " WOOD\n" +
                             objective.GetCardDifferential().grain + " GRAIN\n" +
                             objective.GetCardDifferential().sheep + " SHEEP");
        }

        if (GetPermissionToRetryTradeRequest(currentTurn, trade))
        {
            return(trade);
        }

        return(null);
    }
コード例 #3
0
ファイル: Player.cs プロジェクト: Gabino3/socAI
    private bool GetPermissionToRetryTradeRequest(int currentTurn, TradeOffer trade)
    {
        bool permission = false;
        String key = trade.GenerateTradeKey ();

        int lastRequestTurn = 0;
        recentTradeRequests.TryGetValue (key, out lastRequestTurn);		// replaces lastRequestTurn w/ value found in dictionary, untouched if key not found

        if(debugMessages)
        {
            GameEngine.print ("REQUEST KEY: " + key + "$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$_$");
            GameEngine.print ("TURN LAST REQUESTED: " + lastRequestTurn);
        }

        if(lastRequestTurn < currentTurn)								// request not yet made this turn
        {
            if(debugMessages)
            {
                GameEngine.print("OVERWRITE KEY; FORMERLY " + lastRequestTurn + ", NOW: " + currentTurn);
            }

            if(lastRequestTurn != 0)
            {
                recentTradeRequests.Remove(key);
            }

            recentTradeRequests.Add(key, currentTurn);

            permission = true;
        }
        else
        {
            if(trade.TotalGetResources() > 1)
            {
                trade.dropGetCard();
                trade.EqualizeTrade();

                if(debugMessages)
                {
                    GameEngine.print ("{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{-- REATTEMPT WITH FEWER CARDS REQUESTED --}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}");
                }

                permission = GetPermissionToRetryTradeRequest(currentTurn, trade);
            }
        }

        return permission;
    }