コード例 #1
0
ファイル: TractorBeam.cs プロジェクト: marshl/Leviathan2
    public void FireAtTarget(GameObject target, TractorFunction type)
    {
        switch( type )
        {
        case TractorFunction.HOLD:
        {
                targetOriginalDrag = target.GetComponent<Rigidbody>().drag;
                targetOriginalAngularDrag = target.GetComponent<Rigidbody>().angularDrag;
                target.GetComponent<Rigidbody>().drag = dragOverride;
                target.GetComponent<Rigidbody>().angularDrag = dragOverride;

                tractorDirection = 0;
                currentTarget = target.gameObject;
                tractorActive = true;

            DebugConsole.Log ("Tractor beam activated in Hold mode");
            break;
        }
        case TractorFunction.PULL:
        {
            targetOriginalDrag = target.GetComponent<Rigidbody>().drag;
            targetOriginalAngularDrag = target.GetComponent<Rigidbody>().angularDrag;
            target.GetComponent<Rigidbody>().drag = dragOverride;
            target.GetComponent<Rigidbody>().angularDrag = dragOverride;

            tractorDirection = -1;
            currentTarget = target.gameObject;
            tractorActive = true;

            DebugConsole.Log ("Tractor beam activated in Pull mode");
            break;
        }
        case TractorFunction.PUSH:
        {
            targetOriginalDrag = target.GetComponent<Rigidbody>().drag;
            targetOriginalAngularDrag = target.GetComponent<Rigidbody>().angularDrag;
            target.GetComponent<Rigidbody>().drag = dragOverride;
            target.GetComponent<Rigidbody>().angularDrag = dragOverride;

            tractorDirection = 1;
            currentTarget = target.gameObject;
            tractorActive = true;

            DebugConsole.Log ("Tractor beam activated in Push mode");
            break;
        }
        }
    }
コード例 #2
0
ファイル: TractorBeam.cs プロジェクト: marshl/Leviathan2
 private void OnGUI()
 {
     #if UNITY_EDITOR
     if ( !this.master.isDummyShip )
     #endif
     {
         if ( this.GetComponent<NetworkView>().isMine || Network.peerType == NetworkPeerType.Disconnected )
         {
             GUI.Label(tractorStatusLableRect,"Tractor: " + chargePercentage + "%");
             if( GUI.Button(tractorPushLableRect, "Engage push"))
             {
                 tractorUITargetting = true;
                 tractorUITargetType = TractorFunction.PUSH;
                 print("Select target");
             }
             if(GUI.Button(tractorHoldLableRect, "Engage hold"))
             {
                 tractorUITargetting = true;
                 tractorUITargetType = TractorFunction.HOLD;
                 print("Select target");
             }
             if(GUI.Button(tractorPullLableRect, "Engage pull"))
             {
                 tractorUITargetting = true;
                 tractorUITargetType = TractorFunction.PULL;
                 print("Select target");
             }
             if(GUI.Button(tractorDisengageLableRect, "Disengage"))
             {
                 StopTractor();
             }
         }
     }
 }