public bool Equals(CameraFrame o) { return(timestampNs.Equals(o.timestampNs) && averageBrightness.Equals(o.averageBrightness) && averageColorTemperature.Equals(o.averageColorTemperature) && colorCorrection.Equals(o.colorCorrection) && projectionMatrix.Equals(o.projectionMatrix) && displayMatrix.Equals(o.displayMatrix) && trackingState.Equals(o.trackingState) && nativePtr.Equals(o.nativePtr) && properties.Equals(o.properties) && averageIntensityInLumens.Equals(o.averageIntensityInLumens) && exposureDuration.Equals(o.exposureDuration) && exposureOffset.Equals(o.exposureOffset)); }
public bool Equals(CameraFrame o) { return(timestampNs.Equals(o.timestampNs) && averageBrightness.Equals(o.averageBrightness) && averageColorTemperature.Equals(o.averageColorTemperature) && colorCorrection.Equals(o.colorCorrection) && projectionMatrix.Equals(o.projectionMatrix) && displayMatrix.Equals(o.displayMatrix) && trackingState.Equals(o.trackingState) && nativePtr.Equals(o.nativePtr) && properties.Equals(o.properties) && averageIntensityInLumens.Equals(o.averageIntensityInLumens) && exposureDuration.Equals(o.exposureDuration) && exposureOffset.Equals(o.exposureOffset) && mainLightIntensityLumens.Equals(o.mainLightIntensityLumens) && mainLightColor.Equals(o.mainLightColor) && mainLightDirection.Equals(o.mainLightDirection) && ambientSphericalHarmonics.Equals(o.ambientSphericalHarmonics) && cameraGrain.Equals(o.cameraGrain) && noiseIntensity.Equals(o.noiseIntensity)); }