override public void Unload() { _trackingService.ScreenLeave("highscore"); SceneManager.UnloadSceneAsync("HighscoreUI"); SceneManager.UnloadSceneAsync("HighscoreScene"); }
override public void Unload() { _trackingService.ScreenLeave("levelChoose"); SceneManager.UnloadSceneAsync("LevelChoseUI"); SceneManager.UnloadSceneAsync("LevelChoseScene"); }
override public void Unload() { _trackingService.ScreenLeave("credits"); SceneManager.UnloadSceneAsync("CreditsUI"); SceneManager.UnloadSceneAsync("CreditsScene"); }