コード例 #1
0
        /// <summary>
        /// Save the initial saber positions relative to the VRControllers
        /// </summary>
        private void CalibrateSaberPositions()
        {
            calibrated = true;

            // Save current controller position
            this.savedLeftController = TrackedDeviceManager.GetDevicePose(this.leftController) ?? new Pose();
            this.savedLeftController = this.AdjustForPlayerOrigin(this.savedLeftController);

            this.savedRightController = TrackedDeviceManager.GetDevicePose(this.rightController) ?? new Pose();
            this.savedRightController = this.AdjustForPlayerOrigin(this.savedRightController);

            // Save current game saber positions
            this.savedLeftSaber.position = saberManager.leftSaber.transform.position;
            this.savedLeftSaber.rotation = saberManager.leftSaber.transform.rotation;

            this.savedRightSaber.position = saberManager.rightSaber.transform.position;
            this.savedRightSaber.rotation = saberManager.rightSaber.transform.rotation;
        }
コード例 #2
0
        /// <summary>
        /// Gets the position of the device but factors in the room rotation of Beat Saber into the return.
        /// It requires the <see cref="MainSettingsModelSO" /> which can be found by calling
        /// Resources.FindObjectsOfTypeAll<MainSettingsModelSO>().FirstOrDefault();
        /// </summary>
        private Pose?GetBeatSaberDevicePosition(InputDevice device)
        {
            Pose?devicePose = TrackedDeviceManager.GetDevicePose(device);

            if (devicePose == null)
            {
                return(null);
            }

            var roomCenter   = this.mainSettingsModel.roomCenter;
            var roomRotation = Quaternion.Euler(0, this.mainSettingsModel.roomRotation, 0);

            Pose newDevicePose = devicePose.Value;

            newDevicePose.position  = roomRotation * devicePose.Value.position;
            newDevicePose.position += roomCenter;
            newDevicePose.rotation  = roomRotation * devicePose.Value.rotation;
            return(newDevicePose);
        }
コード例 #3
0
        private void Update()
        {
            if (!this.showTrackers || this.trackerInstances == null || this.trackerInstances.Count == 0)
            {
                return;
            }

            foreach (var tracker in this.trackerInstances)
            {
                // Update all the tracker poses
                Pose trackerPose = TrackedDeviceManager.GetDevicePose(tracker.InputDevice) ?? new Pose();
                trackerPose = this.AdjustForRoomRotation(trackerPose);

                tracker.Instance.transform.position = trackerPose.position;
                tracker.Instance.transform.rotation = trackerPose.rotation;
            }

            var selectedTrackerInstance = this.trackerInstances.Find(t => t.Serial == this.selectedTracker.Serial);

            if (this.selectedTracker == null || String.IsNullOrWhiteSpace(this.selectedTracker.Serial))
            {
                // No selected tracker so disable the saber
                this.saberInstance.SetActive(false);
                return;
            }

            // Transform the Saber according to the Tracker Config Data
            Pose selectedTrackerPose = new Pose(
                selectedTrackerInstance.Instance.transform.position,
                selectedTrackerInstance.Instance.transform.rotation);

            Pose pose = Utilities.CalculatePoseFromTrackerData(this.selectedTracker, selectedTrackerPose);

            this.saberInstance.transform.position = pose.position;
            this.saberInstance.transform.rotation = pose.rotation;

            this.saberInstance.SetActive(true);
        }
コード例 #4
0
        /// <summary>
        /// Gets the pose for the given tracker config data or else it falls back to the
        /// right saber pose. This method accounts for Room Adjust and Noodle Extensions
        /// changing viewpoint functionality.
        /// </summary>
        public Pose GetRightSaberPose(TrackerConfigData configData)
        {
            Pose?trackerPose;

            if (!String.IsNullOrWhiteSpace(configData?.Serial) &&
                (trackerPose = TrackedDeviceManager.instance.GetPoseFromSerial(configData.Serial)) != null)
            {
                // Return adjusted position from the tracker
                Pose adjustedPose = this.AdjustForPlayerOrigin(trackerPose.Value);
                return(Utilities.CalculatePoseFromTrackerData(configData, adjustedPose));
            }
            else
            {
                if (!calibrated || !this.rightController.isValid)
                {
                    return(new Pose());
                }

                // Return adjusted position from the saber
                Pose controllerPose         = TrackedDeviceManager.GetDevicePose(this.rightController) ?? new Pose();
                Pose adjustedControllerPose = this.AdjustForPlayerOrigin(controllerPose);
                return(TrackedDeviceManager.GetTrackedObjectPose(this.savedRightSaber, this.savedRightController, adjustedControllerPose));
            }
        }
コード例 #5
0
        //private void DrawBounds(Bounds b)
        //{

        //    var vectorArray = new Vector3[]
        //    {
        //        new Vector3(b.min.x, b.min.y, b.min.z),
        //        new Vector3(b.max.x, b.min.y, b.min.z),
        //        new Vector3(b.max.x, b.min.y, b.max.z),
        //        new Vector3(b.min.x, b.min.y, b.max.z),
        //        new Vector3(b.min.x, b.max.y, b.min.z),
        //        new Vector3(b.max.x, b.max.y, b.min.z),
        //        new Vector3(b.max.x, b.max.y, b.max.z),
        //        new Vector3(b.min.x, b.max.y, b.max.z)
        //    };

        //    this.lines.positionCount = 8;
        //    this.lines.SetPositions(vectorArray);
        //}

        private void Update()
        {
            // If there is nothing to grab anywhere, do nothing
            if (!this.grabbableInstances.Any())
            {
                return;
            }

            // Check for trigger clicks first as it's debounced and will override simply having the trigger down
            if (InputManager.instance.GetRightTriggerClicked())
            {
                this.rightGrabbed = this.GrabInstance(InputManager.instance.RightController);
                return;
            }

            if (InputManager.instance.GetLeftTriggerClicked())
            {
                this.leftGrabbed = this.GrabInstance(InputManager.instance.LeftController);
                return;
            }

            // If there is no grabbed instance or grabbed device then we are done
            if (this.leftGrabbed == null && this.rightGrabbed == null)
            {
                return;
            }

            // Check for trigger being held down on the device
            if (this.rightGrabbed != null)
            {
                if (InputManager.instance.GetRightTriggerDown())
                {
                    // Trigger held so track instance position with the device
                    Pose?grabbedPose = TrackedDeviceManager.GetDevicePose(rightGrabbed.grabbedDevice);
                    if (grabbedPose == null)
                    {
                        return;
                    }
                    this.rightGrabbed.grabbedInstance.Pose = TrackedDeviceManager.GetTrackedObjectPose(rightGrabbed.grabbedStartPose, rightGrabbed.grabbedDevicePose, grabbedPose.Value);
                    this.rightGrabbed.grabbedInstance.Instance.transform.position = this.rightGrabbed.grabbedInstance.Pose.position;
                    this.rightGrabbed.grabbedInstance.Instance.transform.rotation = this.rightGrabbed.grabbedInstance.Pose.rotation;

                    this.rightGrabbed.grabbedInstance.ExpandedBounds = CalculateExpandedBounds(this.rightGrabbed.grabbedInstance.Instance);
                    //DrawBounds(this.rightGrabbed.grabbedInstance.ExpandedBounds);
                }
                else
                {
                    ReleaseInstance(ref this.rightGrabbed);
                }
            }

            if (this.leftGrabbed != null)
            {
                if (InputManager.instance.GetLeftTriggerDown())
                {
                    // Trigger held so track instance position with the device
                    Pose?grabbedPose = TrackedDeviceManager.GetDevicePose(leftGrabbed.grabbedDevice);
                    if (grabbedPose == null)
                    {
                        return;
                    }
                    this.leftGrabbed.grabbedInstance.Pose = TrackedDeviceManager.GetTrackedObjectPose(leftGrabbed.grabbedStartPose, leftGrabbed.grabbedDevicePose, grabbedPose.Value);
                    this.leftGrabbed.grabbedInstance.Instance.transform.position = this.leftGrabbed.grabbedInstance.Pose.position;
                    this.leftGrabbed.grabbedInstance.Instance.transform.rotation = this.leftGrabbed.grabbedInstance.Pose.rotation;

                    this.leftGrabbed.grabbedInstance.ExpandedBounds = CalculateExpandedBounds(this.leftGrabbed.grabbedInstance.Instance);
                    //DrawBounds(this.leftGrabbed.grabbedInstance.ExpandedBounds);
                }
                else
                {
                    ReleaseInstance(ref this.leftGrabbed);
                }
            }
        }