// Use this for initialization void Start() { m_trackedController = TrackedController.GetController(m_handedness); m_animator = GetComponent <Animator> (); m_targetFollower = GetComponent <TargetFollower> (); m_networkhand = GetComponent <NetworkHand> (); }
public void SetupAutority() { isAuthority = true; m_targetFollower = GetComponent <TargetFollower> (); m_trackedController = TrackedController.GetController(m_handedness); if (m_handedness == OVRInput.Controller.LTouch) { m_targetFollower.target = PlayerObjectAccess.Instance.leftHandTarget; } else if (m_handedness == OVRInput.Controller.RTouch) { m_targetFollower.target = PlayerObjectAccess.Instance.rightHandTarget; } }