void Start() { laser = GetComponent <LaserBehaviour>(); sequencer = GameObject.FindGameObjectWithTag("Sequencer").GetComponent <TrackSequencer>(); judger = GetComponent <LaserMIDITimingJudge>(); visualizer = GetComponentInChildren <LaserNoteVisualier>(); rumble = GetComponent <ControllerRumble>(); model = this.transform.Find("Model").gameObject; modelInitialScale = model.transform.localScale; }
// Use this for initialization void Start() { sequencer = GetComponent <TrackSequencer>(); }