void RefreshRecord() { TrackRecord tr = TrackRecord.Load(trackName, 1); if (tr != null && tr.time < float.PositiveInfinity) { m_RecordText.gameObject.SetActive(true); m_RecordText.text = string.Format(m_RecordText.text, tr.time); } else { m_RecordText.gameObject.SetActive(false); } }
void Start() { // we are only interested in this particular track, the time of one lap bestTime.text = "Best time: " + TrackRecord.Load("ArtTest", 1).time.ToString(".##") + " s"; mostCoins.text = "Total coins: " + CoinManager.GetCoinsNumber().ToString(); }