public void Set(TrackLineInfo info) { gameObject.SetActive(true); _info = info; _startFrame.text = info._sFrame.ToString(); _endFrame.text = info._eFrame.ToString(); _desField.text = info._des; }
public void OnAddTrickLine(System.Object obj) { TrackLineInfo info = obj as TrackLineInfo; TrackLineItem item = Instantiate(_trackLinePfb); item.Set(info); GameObjectHelper.SetParent(item.gameObject, _trackLinesParent); _trackItems.Add(item); _info.AddTrackLine(info); }
public override void Add(TrackLineInfo info) { _info = new PlayAnimInfo(); info.AddNode(_info); }
public void Set(TrackLineInfo info) { _info = info; }
public void OnSelectTrackLine(System.Object param) { _info = param as TrackLineInfo; Clear(); _baseFrameItem.Set(_info); }
public void AddTrackLine(TrackLineInfo info) { _trackLines.Add(info); }