コード例 #1
0
    void Start()
    {
        //Get gamemaster
        if (gm == null)
        {
            gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>();
        }

        //Get track end
        if (Application.loadedLevel != 1 ||
            Application.loadedLevel != 4 ||
            Application.loadedLevel != 10 ||
            Application.loadedLevel != 11)
        {
            trackEnd = FindObjectOfType <TrackEnd> ();
        }

        //Get sounds
        sounds           = GetComponents <AudioSource> ();
        jumpSound        = sounds [0];
        carrotSound      = sounds [1];
        deathSound       = sounds [2];
        oneupSound       = sounds [3];
        waterfallSound   = sounds [4];
        boss1zoomSound   = sounds [5];
        pineconeHitSound = sounds [6];
        shroomJumpSound  = sounds [7];
        stalagtiteSound  = sounds [8];
        webSound         = sounds [9];
        boss2DefeatSound = sounds [10];
        dropSoundOne     = sounds [11];
        dropSoundTwo     = sounds [12];
        switchSound      = sounds [13];
        boss1DefeatSound = sounds [14];
    }
コード例 #2
0
ファイル: audioservice.cs プロジェクト: jakedacatman/OscarBot
 private async Task WaitForTrackEnd()
 {
     while (true)
     {
         foreach (var p in players.Where(x => x._didPlay))
         {
             TrackEnd?.Invoke(p, "finished");
         }
         await Task.Delay(500);
     }
 }
コード例 #3
0
    private void SpawnTracks()
    {
        if (trackPrefab == null || trackEndPrefab == null)
        {
            Debug.LogError("Track prefab missing!");
            return;
        }

        //Spawn the initial track piece
        Vector3 initPos = this.transform.position;

        initPos.y += heightOffset;
        GameObject initTrack = Instantiate(trackEndPrefab, initPos, Quaternion.identity);

        initTrack.transform.parent = this.transform;

        //Spawn the middle tracks
        for (int i = 0; i < trackCount; i++)
        {
            Vector3 spawnPos = this.transform.position;
            spawnPos.x = spawnPos.x + endSize + (i * trackSize);

            GameObject go = Instantiate(trackPrefab, spawnPos, Quaternion.identity);
            go.transform.parent = this.transform;

            Track track = go.GetComponent <Track>();

            if (track == null)
            {
                continue;
            }

            tracks.Add(track);
            track.Initialize(this);
        }

        //Spawn the end track piece
        Vector3 endPos = initPos;

        endPos.x += endSize + ((trackCount + 1) * trackSize);

        GameObject endTrack = Instantiate(trackEndPrefab, endPos, Quaternion.identity);

        endTrack.transform.localEulerAngles = new Vector3(0, 180, 0);
        endTrack.transform.parent           = this.transform;

        TrackEnd trackEnd = Utilities.GetComponentDeep <TrackEnd>(endTrack);

        if (trackEnd != null)
        {
            trackEnd.Initialize(true, gameController);
        }
    }
コード例 #4
0
 /// <summary>
 ///     Invokes the <see cref="TrackEnd"/> event asynchronously. (Can be override for event catching)
 /// </summary>
 /// <param name="eventArgs">the event arguments</param>
 /// <returns>a task that represents the asynchronous operation</returns>
 protected virtual Task OnTrackEndAsync(TrackEndEventArgs eventArgs)
 => TrackEnd.InvokeAsync(this, eventArgs);
コード例 #5
0
 internal Task OnTrackEndAsync(TrackEndEventArgs eventArgs)
 => TrackEnd.InvokeAsync(this, eventArgs);
コード例 #6
0
        /// <summary>
        /// Starts the lavalink connection
        /// </summary>
        /// <returns></returns>
        public Task StartAsync()
        {
            return(Task.Run(() =>
            {
                if (baseDiscordClient.CurrentUser == null)
                {
                    throw new InvalidOperationException("Can't connect when CurrentUser is null. Please wait until Discord connects.");
                }

                lavalinkCancellation = new CancellationTokenSource();

                // Setup the lavalink websocket connection
                webSocket = new LavalinkWebSocket(this, config);

                webSocket.OnReceive += (message) =>
                {
                    // TODO: Implement stats event
                    switch ((string)message["op"])
                    {
                    case "playerUpdate":
                        {
                            logger.Log("Received Dispatch (PLAYER_UPDATE)", LogSeverity.Debug);

                            ulong guildId = (ulong)message["guildId"];

                            if (players.TryGetValue(guildId, out LavalinkPlayer player))
                            {
                                LavalinkTrack currentTrack = player.CurrentTrack;

                                player.FireEvent(Event.PlayerUpdate, message["state"]["position"]);
                                PlayerUpdate?.InvokeAsync(player, currentTrack, (long)message["state"]["position"]);
                            }

                            break;
                        }

                    case "event":
                        {
                            ulong guildId = (ulong)message["guildId"];

                            if (players.TryGetValue(guildId, out LavalinkPlayer player))
                            {
                                LavalinkTrack currentTrack = player.CurrentTrack;

                                switch ((string)message["type"])
                                {
                                case "TrackEndEvent":
                                    {
                                        logger.Log("Received Dispatch (TRACK_END_EVENT)", LogSeverity.Debug);

                                        player.FireEvent(Event.TrackEnd, message["reason"]);
                                        TrackEnd?.InvokeAsync(player, currentTrack, (string)message["reason"]);

                                        break;
                                    }

                                case "TrackExceptionEvent":
                                    {
                                        logger.Log("Received Dispatch (TRACK_EXCEPTION_EVENT)", LogSeverity.Debug);

                                        player.FireEvent(Event.TrackException, message["error"]);
                                        TrackException?.InvokeAsync(player, currentTrack, (string)message["error"]);

                                        break;
                                    }

                                case "TrackStuckEvent":
                                    {
                                        logger.Log("Received Dispatch (TRACK_STUCK_EVENT)", LogSeverity.Debug);

                                        player.FireEvent(Event.TrackStuck, message["thresholdMs"]);
                                        TrackStuck?.InvokeAsync(player, currentTrack, (long)message["thresholdMs"]);

                                        break;
                                    }

                                default:
                                    {
                                        logger.Log($"Received Unknown Event Type {(string)message["type"]}", LogSeverity.Debug);

                                        break;
                                    }
                                }
                            }

                            break;
                        }

                    case "stats":
                        {
                            Stats?.InvokeAsync(new LavalinkStats(message));

                            break;
                        }

                    default:
                        {
                            logger.Log($"Received Uknown Dispatch ({(string)message["op"]})", LogSeverity.Debug);

                            break;
                        }
                    }

                    return Task.CompletedTask;
                };

                webSocket.OnClosed += async(closeStatus, closeDescription) =>
                {
                    await playerLock.WaitAsync();

                    players.Clear();
                    ConnectWebSocket();

                    playerLock.Release();
                };

                ConnectWebSocket();
            }));
        }