IEnumerator LoadDropEffect(string path, Vector3 dropPosition) { SGameEngine.PrefabResource prefab = new SGameEngine.PrefabResource(); yield return(SGameEngine.ResourceLoader.Instance.StartCoroutine(SGameEngine.ResourceLoader.Instance.load_prefab(path, prefab))); if (prefab != null && prefab.obj_ != null) { GameObject dropEffectGameObject = prefab.obj_; Actor localPlayer = Game.GetInstance().GetLocalPlayer(); if (localPlayer != null) { dropEffectGameObject.transform.parent = null; dropEffectGameObject.transform.localScale = Vector3.one; dropEffectGameObject.transform.localPosition = dropPosition; dropEffectGameObject.transform.localRotation = Quaternion.identity; TrackAnimationComponent com = dropEffectGameObject.AddComponent <TrackAnimationComponent>(); com.TargetTran = localPlayer.ActorTrans; com.TargetOffset = new Vector3(0f, 0.5f * localPlayer.Height, 0f); } else { GameObject.DestroyImmediate(dropEffectGameObject); } } }
static int _g_get_TargetOffset(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { TrackAnimationComponent __cl_gen_to_be_invoked = (TrackAnimationComponent)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, __cl_gen_to_be_invoked.TargetOffset); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_FinishCallback(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { TrackAnimationComponent __cl_gen_to_be_invoked = (TrackAnimationComponent)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.FinishCallback = translator.GetDelegate <System.Action>(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_OffsetSpeedDuration(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { TrackAnimationComponent __cl_gen_to_be_invoked = (TrackAnimationComponent)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.OffsetSpeedDuration = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_TargetTran(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { TrackAnimationComponent __cl_gen_to_be_invoked = (TrackAnimationComponent)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.TargetTran = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_Acceleration(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { TrackAnimationComponent __cl_gen_to_be_invoked = (TrackAnimationComponent)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.Acceleration); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_OriginalOffsetSpeed(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { TrackAnimationComponent __cl_gen_to_be_invoked = (TrackAnimationComponent)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.OriginalOffsetSpeed = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { TrackAnimationComponent __cl_gen_ret = new TrackAnimationComponent(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to TrackAnimationComponent constructor!")); }